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Crafty Survivors cover

2025 · Action RPG · Action Roguelike · Roguelite

How long isCrafty Survivors?

by Flannel Bear Games

8.5 hours

for the typical playerhalf of them between 3 hours and 24 hours

Do the first two hours of Crafty Survivors tell you?

In the first two hours80%recommend it

After that83%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 24 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 769 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

16% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 7.5 hours in.

When would you get there?

9days

At an hour a night, you’d pass the typical player’s 8.5 hours on Thursday, October 29.

Half of its reviewers had played between 3 and 24 hours: Oct 23 to Nov 13 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Crafty Survivors?

The filter

Extra Hands Won't Help You

36 of every 100 players got to this one and no further.

They hold First Step Into the Grass and never earned it.

  1. Launched it100% launched it
  2. First Step Into the GrassClear the Stage 1 of the Grasslands on any Difficulty.−1189% hold it
  3. Extra Hands Won't Help YouDefeat the Great Maligtopus with any character on Normal Difficulty or higher.Filtered −3653% hold it
  4. Braving the ForestClear the Stage 1 of the Forest with any character on any Difficulty.−152% hold it
  5. Starting the AscentClear the Stage 1 of the Mountain on any Difficulty.−3517% hold it
  6. The Sweet Sound of SilenceDefeat the Maligdrum with any character on Normal Difficulty or higher.−413% hold it
  7. Into the DarkClear the Stage 1 of the Cavern on any Difficulty.−48.7% hold it
  8. Grounded!Defeat the Maleagle with any character on Normal Difficulty or higher.−36.2% hold it
  9. SandboardingClear the Stage 1 of the Desert on any Difficulty.−14.5% hold it
  10. After PartyDefeat the Maligdisco with any character on Normal Difficulty or higher.−23.3% hold it
  11. Treacherous FootingDefeat the Maligchasm with any character on Normal Difficulty or higher.−12.1% hold it
  12. It's FINALLY over!Defeat the Malignant Core with any character on Normal Difficulty or higher.−11.2% hold it
How this is counted

89% of the players who launched Crafty Survivors hold First Step Into the Grass, its first story achievement on Steam, and 1.2% hold It's FINALLY over!, its last. The steepest drop comes between First Step Into the Grass (89%) and Extra Hands Won't Help You (53%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Crafty Survivors worth it?

Is Crafty Survivors worth it? Yes.

  • Good value

    1.6× the hours of a typical action game, for the same money

  • Liked

    83% recommend it after the refund windowmost action games: 90%

How this is counted

At Steam's US list price of $11.99, the typical player's 8.5 hours come to $1.41 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $1.41 an hour, Crafty Survivors is cheaper per hour than 1809 of 2366 action games here: the typical one of 2366 action games here charges $2.31, so the same $11.99 buys 1.6× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Crafty Survivors?

Give the ball your Steam profile link or name. It reads the games you own most like Crafty Survivors, how long each held you against the typical player, and how long Crafty Survivors would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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