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CONVERGENCE: A League of Legends Story™ cover

2023 · 2D Platformer · Metroidvania · Time Manipulation

How long isCONVERGENCE: A League of Legends Story™?

by Double Stallion

10 hours

for the typical playerhalf of them between 5.5 hours and 15 hours

Do the first two hours of CONVERGENCE: A League of Legends Story™ tell you?

In the first two hours64%recommend it

After that91%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 15 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,180 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

9% of its reviews were written inside Steam's two-hour refund window, and 64% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 72% were already past the window; the typical thumbs-down came 6 hours in.

When would you get there?

10days

At an hour a night, you’d pass the typical player’s 10 hours on Friday, October 30.

Half of its reviewers had played between 5.5 and 15 hours: Oct 26 to Nov 4 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in CONVERGENCE: A League of Legends Story™?

The filter

The Brass Boss

15 of every 100 players got to this one and no further.

They hold The Mysterious Stranger and never earned it.

  1. Launched it100% launched it
  2. The Mysterious StrangerDefeat Future Ekko in the Courtyard.−3466% hold it
  3. The Brass BossDefeat Zarkon Poingdestre.Filtered −1551% hold it
  4. The Prince in HeelsDefeat Drake.−447% hold it
  5. The Uncaged WrathDefeat Warwick.−146% hold it
  6. Make Up For Lost TimeComplete the Lacuna.−145% hold it
  7. The Steel ShadowDefeat Camille.−540% hold it
  8. The Wicked TwinsDefeat Drake and Vale.−238% hold it
  9. The BetrayerDefeat Future Ekko on the Chaincrawler.−137% hold it
  10. The Loose CannonDefeat Jinx.−334% hold it
  11. The Family FortuneDefeat Syntixi Zarkon.−331% hold it
  12. The Man Who Shattered TimeDefeat Future Ekko in the Clocktower.31% hold it
How this is counted

66% of the players who launched CONVERGENCE: A League of Legends Story™ hold The Mysterious Stranger, its first story achievement on Steam, and 31% hold The Man Who Shattered Time, its last. The steepest drop comes between The Mysterious Stranger (66%) and The Brass Boss (51%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is CONVERGENCE: A League of Legends Story™ worth it?

Is CONVERGENCE: A League of Legends Story™ worth it? It depends.

  • Pricey per hour

    A typical adventure game gives 1.4× the hours for the money

  • Loved

    91% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $29.99, the typical player's 10 hours come to $3.00 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $3.00 an hour, CONVERGENCE: A League of Legends Story™ costs more per hour than 1409 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like CONVERGENCE: A League of Legends Story™?

Give the ball your Steam profile link or name. It reads the games you own most like CONVERGENCE: A League of Legends Story™, how long each held you against the typical player, and how long CONVERGENCE: A League of Legends Story™ would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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