2023 · Turn-Based · Choices Matter · Tactical RPG
How long isColony Ship: A Post-Earth Role Playing Game?
by Iron Tower Studio
24 hours
for the typical playerhalf of them between 10 hours and 46 hours
A slow burner: 75% recommend it at 2–5 hours, 97% at 100–200 hours.
67% recommend it at 0 to 2 hours
75% recommend it at 2 to 5 hours
80% recommend it at 5 to 10 hours
83% recommend it at 10 to 20 hours
93% recommend it at 20 to 50 hours
97% recommend it at 50 to 100 hours
97% recommend it at 100 to 200 hours
Does Colony Ship: A Post-Earth Role Playing Game hold up?
Grows on people

75% of its Steam reviewers recommend it at 2–5 hours played, and 97% at 100–200 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Colony Ship: A Post-Earth Role Playing Game tell you?
In the first two hours67%recommend it
After that89%recommend it
17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 24 hours or less when they gave their verdict. The middle half sat between 10 hours and 46 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,380 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 75% recommend it at 2–5 hours, and 97% at 100–200 hours.
6% of its reviews were written inside Steam's two-hour refund window, and 67% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 83% were already past the window; the typical thumbs-down came 10 hours in.
When would you get there?
3weeks
At an hour a night, you’d pass the typical player’s 24 hours on Saturday, November 14.
Half of its reviewers had played between 10 and 46 hours: Oct 31 to Dec 6 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Colony Ship: A Post-Earth Role Playing Game?
Launched it 100%
Earned its most common achievement 44%
Earned a typical achievement 9.4%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Colony Ship: A Post-Earth Role Playing Game worth it?
Video Game Backlog
One hour, at list price
Colony Ship: A Post-Earth Role Playing Game
- Steam list price, US
- $39.99
- Typical player
- ÷ 24 h
- tactical RPG rate
- $1.50/h
- 24 h at that rate
- $36
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Colony Ship: A Post-Earth Role Playing Game worth it? Yes.
Fair price
About what a typical tactical RPG charges: $1.67 an hour
Liked
89% recommend it after the refund windowmost tactical RPGs: 86%
How this is counted
At Steam's US list price of $39.99, the typical player's 24 hours come to $1.67 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. An hour of Colony Ship: A Post-Earth Role Playing Game costs about what the typical one of 132 tactical RPGs here charges $1.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tactical RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Colony Ship: A Post-Earth Role Playing Game?
Give the ball your Steam profile link or name. It reads the games you own most like Colony Ship: A Post-Earth Role Playing Game, how long each held you against the typical player, and how long Colony Ship: A Post-Earth Role Playing Game would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Colony Ship: A Post-Earth Role Playing Game
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Colony Ship: A Post-Earth Role Playing Game: a kind of game it is that Colony Ship: A Post-Earth Role Playing Game is not, a feature its tags carry that Colony Ship: A Post-Earth Role Playing Game's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.