2013 · Offroad · Driving · Arcade
How long isColin McRae Rally?
2.5 hours
for the typical playerhalf of them between 45 minutes and 6.5 hours
Colin McRae Rally among the 224 racing games here
The whole tier list#40
of 224
ranked by owners here who played past two hours
- 62%
- got past 2 hours
- +25 on the kind's 37%
- 0%
- past 20 hours
- −7 on the kind's 7%
- 79%
- launched it
- +24 on the kind's 56%
- 53
- libraries own it
- 1 in 47 of the 2,483 read here
Next to it in the ranking
Almost never seen through: only 3.7% of the players who launched it hold its last story achievement.
31% recommend it at 0 to 2 hours
52% recommend it at 2 to 5 hours
53% recommend it at 5 to 10 hours
53% recommend it at 10 to 20 hours
Does Colin McRae Rally hold up?
Holds steady
Do the first two hours of Colin McRae Rally tell you?
In the first two hours31%recommend it
After that54%recommend it
56 in 100 said no: 26 after the window had closed, 30 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 45 minutes and 6.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,370 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 52% and 53% recommend it at every stage past the first two hours.
44% of its reviews were written inside Steam's two-hour refund window, and 31% of those recommend it. After the window, 54% do. Of the players who gave it a thumbs-down, 46% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 2.5 hours on Tuesday, November 17.
Half of its reviewers had played between 45 minutes and 6.5 hours: tonight to Nov 21 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Colin McRae Rally?

The filter
Win the Australia Rally Series
14 of every 100 players got to this one and no further.
They hold Complete the Introduction Championship and never earned it.
How this is counted
37% of the players who launched Colin McRae Rally hold Complete the Introduction Championship, its first story achievement on Steam, and 3.7% hold Win the Expert Rally Series, its last. The steepest drop comes between Complete the Introduction Championship (37%) and Win the Australia Rally Series (23%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Where can I play Colin McRae Rally today?
On Android, PC and iPhone
Its own release still plays there: no collection or remaster needed.
- todayiPhone2013
- todayAndroid2014
- todayPC2014
How this is counted
From IGDB, found by its Steam app: the machines Colin McRae Rally came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Colin McRae Rally?
Give the ball your Steam profile link or name. It reads the games you own most like Colin McRae Rally, how long each held you against the typical player, and how long Colin McRae Rally would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@eltorga holds this page
- 1st
@eltorga4.3 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Colin McRae Rally?
1 in 403
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Colin McRae Rally
art of rally
Colin McRae Rally, but single-player, and three times the hours
Loved · 92%Games like art of rally
Project CARS 2
Colin McRae Rally, but in VR, and six times the hours
Liked · 81%Games like Project CARS 2
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Colin McRae Rally: a kind of game it is that Colin McRae Rally is not, a feature its tags carry that Colin McRae Rally's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.






