2017 · Naval Combat · Submarine · Naval
How long isCold Waters?
by Killerfish Games
19 hours
for the typical playerhalf of them between 8 hours and 49 hours
On the long side for a simulation game: 19 hours for the typical player, longer than 782 of 960 simulation games here.
54% recommend it at 0 to 2 hours
82% recommend it at 2 to 5 hours
85% recommend it at 5 to 10 hours
87% recommend it at 10 to 20 hours
92% recommend it at 20 to 50 hours
93% recommend it at 50 to 100 hours
92% recommend it at 100 to 200 hours
Does Cold Waters hold up?
Grows on people

82% of its Steam reviewers recommend it at 2–5 hours played, and 92% at 100–200 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/cold-waters#seals"><img src="https://www.videogamebacklog.com/game/cold-waters/seal/grows-on-you.png" width="160" height="160" alt="Cold Waters: Grows on you. 82% of its Steam reviewers recommend it at 2–5 hours played, and 92% at 100–200 hours played."></a>Do the first two hours of Cold Waters tell you?
In the first two hours54%recommend it
After that89%recommend it
16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 19 hours or less when they gave their verdict. The middle half sat between 8 hours and 49 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,770 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 82% recommend it at 2–5 hours, and 92% at 100–200 hours.
6% of its reviews were written inside Steam's two-hour refund window, and 54% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 79% were already past the window; the typical thumbs-down came 9.5 hours in.
When would you get there?
19days
At an hour a night, you’d pass the typical player’s 19 hours on Sunday, November 8.
Half of its reviewers had played between 8 and 49 hours: Oct 28 to Dec 8 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Cold Waters worth it?
Video Game Backlog
One hour, at list price
Cold Waters
- Steam list price, US
- $39.99
- Typical player
- ÷ 19 h
- simulation game rate
- $2.00/h
- 19 h at that rate
- $38
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Cold Waters worth it? Yes.
Fair price
About what a typical simulation game charges: $2.10 an hour
Liked
89% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $39.99, the typical player's 19 hours come to $2.10 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. An hour of Cold Waters costs about what the typical one of 960 simulation games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Cold Waters?
Give the ball your Steam profile link or name. It reads the games you own most like Cold Waters, how long each held you against the typical player, and how long Cold Waters would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Cold Waters?
1 in 1,740
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Cold Waters
- UBOAT22hours
UBOAT
- Silent Hunter III17hours
Silent Hunter III
- Wargame: Red Dragon52hours
Wargame: Red Dragon
- Wolfpack14hours
Wolfpack
- World of Warships45hours
World of Warships
- Battlestations Pacific8hours
Battlestations Pacific
- ICBM8.5hours
ICBM
- Rising Storm 2: Vietnam23hours
Rising Storm 2: Vietnam
- Destroyer: The U-Boat Hunter5hours
Destroyer: The U-Boat Hunter
- WARNO24hours
WARNO
- Holdfast: Nations At War13hours
Holdfast: Nations At War
- Victory At Sea13hours
Victory At Sea
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.