2016 · Platformer · Shooter · Local Multiplayer
How long isCobalt?
by Oxeye Game Studio
10 hours
for the typical playerhalf of them between 3 hours and 27 hours
Long for a platformer: 10 hours for the typical player, longer than 156 of 170 platformers here.
Do the first two hours of Cobalt tell you?
In the first two hours79%recommend it
After that96%recommend it
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 3 hours and 27 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 715 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
18% of its reviews were written inside Steam's two-hour refund window, and 79% of those recommend it. After the window, 96% do.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Saturday, October 31.
Half of its reviewers had played between 3 and 27 hours: Oct 24 to Nov 17 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Cobalt?
Launched it 100%
Earned its most common achievement 67%
Earned a typical achievement 9.7%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Cobalt worth it?
Video Game Backlog
One hour, at list price
Cobalt
- Steam list price, US
- $14.99
- Typical player
- ÷ 10 h
- platformer rate
- $2.50/h
- 10 h at that rate
- $25
List price. Not a sale price,
not what anyone paid.
Is Cobalt worth it? Yes.
Good value
1.7× the hours of a typical platformer, for the same money
Loved
96% recommend it after the refund windowmost platformers: 87%
How this is counted
At Steam's US list price of $14.99, the typical player's 10 hours come to $1.50 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. At $1.50 an hour, Cobalt is cheaper per hour than 120 of 170 platformers here: the typical one of 170 platformers here charges $2.50, so the same $14.99 buys 1.7× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Cobalt?
Give the ball your Steam profile link or name. It reads the games you own most like Cobalt, how long each held you against the typical player, and how long Cobalt would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Cobalt?
1 in 1,749
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Cobalt
- Broforce9hours
Broforce
- Rayman Legends10hours
Rayman Legends
- Duck Game16hours
Duck Game
- The Expendabros2hours
The Expendabros
- BattleBlock Theater8hours
BattleBlock Theater
- SpeedRunners10hours
SpeedRunners
- My Friend Pedro4.5hours
My Friend Pedro
- Rayman Origins8.5hours
Rayman Origins
- Move or Die4.5hours
Move or Die
- PICO PARK 25hours
PICO PARK 2
- Mega Man X Legacy Collection 212hours
Mega Man X Legacy Collection 2
- Bleed3hours
Bleed
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.