Video Game Backlog

2017 · Psychological Horror · Physics · Platformer

How long isCity Climber?

1.5 hours

for the typical playerhalf of them between 35 minutes and 3.5 hours

City Climber cover

City Climber among the 185 platformers here

The whole tier list
BPlayed tier

#98

of 185

ranked by owners here who played past two hours

44%
got past 2 hours
+5 on the kind's 39%
2%
past 20 hours
about the kind's 1%
69%
launched it
+11 on the kind's 59%
62
libraries own it
1 in 40 of the 2,483 read here
City Climber ↓
#1 Magma Tsunami#185
31% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of City Climber tell you?

In the first two hours70%recommend it

After that81%recommend it

26 in 100 said no: 7 after the window had closed, 19 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 35 minutes and 3.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 461 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

61% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 81% do. Of the players who gave it a thumbs-down, 29% were already past the window; the typical thumbs-down came 1 hour in.

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When would you get there?

2days

At an hour a night, you’d pass the typical player’s 1.5 hours on Monday, November 16.

Half of its reviewers had played between 35 minutes and 3.5 hours: tonight to Nov 18 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in City Climber?

The filter

Reflexes

13 of every 100 players got to this one and no further.

They hold Climbing 101 and never earned it.

  1. Launched it100% launched it
  2. Climbing 101Begin your training.−4753% hold it
  3. ReflexesLearn more about climbing mechanics.Filtered −1340% hold it
  4. ExhaustionClimb home through the open window.−832% hold it
  5. Kitty ProblemClimb the antenna to save the kitty.−1121% hold it
  6. ImprisonedMake your way out of the prison.−318% hold it
  7. Broken BonesEscape the hospital.−216% hold it
  8. Rooftops−313% hold it
  9. Wild RideStop the broken monorail.−310% hold it
  10. ExperimentInspect the gravitational anomaly in the laboratory.−18.5% hold it
  11. Rocket ScienceGet aboard of the spacecraft.−17.5% hold it
  12. The DreamComplete the final stage of the story.−17.1% hold it
How this is counted

53% of the players who launched City Climber hold Climbing 101, its first story achievement on Steam, and 7.1% hold The Dream, its last. The steepest drop comes between Climbing 101 (53%) and Reflexes (40%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is City Climber worth it?

Is City Climber worth it? It depends.

  • Pricey per hour

    A typical platformer gives 1.3× the hours for the money

  • Liked

    81% recommend it after the refund windowmost platformers: 87%

  • Usually played

    70% of owners here have played itmost platformers: 77%

How this is counted

At Steam's US list price of $4.99, the typical player's 1.5 hours come to $3.33 an hour. Past the two-hour refund window, 81% of its Steam reviewers recommend it. At $3.33 an hour, City Climber costs more per hour than 127 of 192 platformers here: the typical one of 192 platformers here charges $2.58.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play City Climber today?

On PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2017
How this is counted

From IGDB, found by its Steam app: the machines City Climber came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like City Climber?

Give the ball your Steam profile link or name. It reads the games you own most like City Climber, how long each held you against the typical player, and how long City Climber would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@radu1071.9 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with City Climber?

  • 1 in 3,631

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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