Video Game Backlog

2012 · Medieval · Swordplay · Competitive

How long isChivalry: Medieval Warfare?

by Torn Banner Studios

11 hours

for the typical playerhalf of them between 3.5 hours and 33 hours

Chivalry: Medieval Warfare cover

Chivalry: Medieval Warfare among the 202 hack and slash games here

The whole tier list
SPlayed tier

#11

of 202

ranked by owners here who played past two hours

65%
got past 2 hours
+20 on the kind's 45%
15%
past 20 hours
+5 on the kind's 10%
84%
launched it
+22 on the kind's 61%
426
libraries own it
1 in 6 of the 2,483 read here
Chivalry: Medieval Warfare ↓
#1 Path of Exile 2#202
16% of its owners here never launched it. More or fewer than the next game?Play higher or lower

On the long side for a hack and slash game: 11 hours for the typical player, longer than 181 of 270 hack and slash games here.

Does Chivalry: Medieval Warfare hold up?

Holds steady

Do the first two hours of Chivalry: Medieval Warfare tell you?

In the first two hours65%recommend it

After that86%recommend it

17 in 100 said no: 12 after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 33 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 65,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 82% and 89% recommend it at every stage past the first two hours.

15% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 69% were already past the window; the typical thumbs-down came 6 hours in.

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When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Wednesday, November 25.

Half of its reviewers had played between 3.5 and 33 hours: Nov 18 to Dec 17 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in Chivalry: Medieval Warfare?

Launched it 100%

Earned its most common achievement 30%

Earned a typical achievement 6.5%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Is Chivalry: Medieval Warfare worth it?

Is Chivalry: Medieval Warfare worth it? Yes.

  • Fair price

    About what a typical hack and slash game charges: $2.27 an hour

  • Liked

    86% recommend it after the refund windowmost hack and slash games: 87%

  • Gets played

    84% of owners here have played itmost hack and slash games: 61%

How this is counted

At Steam's US list price of $24.99, the typical player's 11 hours come to $2.27 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. An hour of Chivalry: Medieval Warfare costs about what the typical one of 270 hack and slash games here charges $2.73.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (hack and slash games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Chivalry: Medieval Warfare today?

On PS4, PC and Xbox One

Its own release still plays there: no collection or remaster needed.

  1. Xbox 3602014
  2. PS32015
  3. todayPS42015
  4. todayPC2015
  5. todayXbox One2015
How this is counted

From IGDB, found by its Steam app: the machines Chivalry: Medieval Warfare came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Chivalry: Medieval Warfare?

Give the ball your Steam profile link or name. It reads the games you own most like Chivalry: Medieval Warfare, how long each held you against the typical player, and how long Chivalry: Medieval Warfare would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@albazar holds this page

  1. 1st@albazar79 h
  2. 2nd@mossyotter32 h
  3. 3rd@slowspeaker32 h
  4. 4th@pr-xy29 h
  5. 5th@ravage8.6 h
  6. 6th@eltorga5.6 h
  7. 7th@castro2tall5.5 h
  8. 8th@chlo4.7 h

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Chivalry: Medieval Warfare?

  • 1 in 104

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Chivalry: Medieval Warfare

  1. 1

    MORDHAU

    Chivalry: Medieval Warfare, but a fighting game, and three times the hours

    Liked · 80%Games like MORDHAU

  2. 2

    FOR HONOR

    Chivalry: Medieval Warfare, but a fighting game, and three times the hours

    Mixed · 69%Games like FOR HONOR

  3. 3

    Dark Messiah of Might & Magic Single Player

    Chivalry: Medieval Warfare, but an action RPG, and an immersive sim

  4. 4

    Mount & Blade: Warband

    Chivalry: Medieval Warfare, but open world, and six times the hours

    Loved · 98%Games like Mount & Blade: Warband

  5. 5

    Warhaven

    Chivalry: Medieval Warfare, but half the hours, and more divisive

    Divisive · 58%Games like Warhaven

  6. 6

    Pirates Vikings & Knights II

    Chivalry: Medieval Warfare, but free to play, and funny

    Liked · 88%Games like Pirates Vikings & Knights II

All 30 games like Chivalry: Medieval Warfare, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Chivalry: Medieval Warfare: a kind of game it is that Chivalry: Medieval Warfare is not, a feature its tags carry that Chivalry: Medieval Warfare's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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