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Chivalry: Medieval Warfare cover

2012 · Action · Indie

How long isChivalry: Medieval Warfare?

by Torn Banner Studios

11 hours

for the typical playerhalf of them between 3.5 hours and 33 hours

Does Chivalry: Medieval Warfare hold up?

It holds steady: between 82% and 89% recommend it at every stage past the first two hours.

How long would it take you?

Your Steam profile link or name: where you are in Chivalry: Medieval Warfare, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.

@testuser1 holds this page

  1. 1st@testuser132 h
  2. 2nd@poor-leno4.4 h
  3. 3rd@veliallast4.3 h
  4. 4th@foxworks3.7 h

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Is Chivalry: Medieval Warfare worth it?

  • 86%recommend it once the refund window has closed
  • 82–89%at every stage past two hours: it holds steady
  • 20 of 98Steam libraries read here that own it never launched it

Do the first two hours of Chivalry: Medieval Warfare tell you?

In the first two hours65%recommend it

After that86%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

15% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 69% were already past the window; the typical thumbs-down came 6 hours in.

Did everyone who owns Chivalry: Medieval Warfare play it?

20 of 98

Steam libraries read here that own it never launched it

One case is one library's copy, lit as far as its hours go.Never launched

How far do players get in Chivalry: Medieval Warfare?

Launched it 100%

Earned its most common achievement 30%

Earned a typical achievement 6.5%

How well is Chivalry: Medieval Warfare remembered?

1 in 101

Name 100 runs say its name, 1.0% of them: players asked to name 100 games from memory.

How this page counts

The hours
Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 33 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 65,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
The price
At Steam's US list price of $24.99, the typical player's 11 hours come to $2.27 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
How far players get
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Everyone's copy
Counted from the Steam libraries read here, not from all of Steam's players.