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Children of a Dead Earth cover

2016 · Space · Sci-fi · Science

How long isChildren of a Dead Earth?

20 hours

for the typical playerhalf of them between 5.5 hours and 57 hours

Do the first two hours of Children of a Dead Earth tell you?

In the first two hours75%recommend it

After that91%recommend it

How this is counted

Half of its Steam reviewers had played 20 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 57 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 950 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

10% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 91% do.

When would you get there?

20days

At an hour a night, you’d pass the typical player’s 20 hours on Tuesday, November 10.

Half of its reviewers had played between 5.5 and 57 hours: Oct 27 to Dec 17 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Children of a Dead Earth?

The filter

Warfare Technician

49 of every 100 players got to this one and no further.

They hold Fresh Recruit and never earned it.

  1. Launched it100% launched it
  2. Fresh RecruitCompleted at least one level.−2278% hold it
  3. Warfare TechnicianUnlocked Ship Design through combat.Filtered −4929% hold it
  4. Battle EngineerUnlocked Module Design through combat.−1316% hold it
  5. BronzeBeat the game.−114.8% hold it
How this is counted

78% of the players who launched Children of a Dead Earth hold Fresh Recruit, its first story achievement on Steam, and 4.8% hold Bronze, its last. The steepest drop comes between Fresh Recruit (78%) and Warfare Technician (29%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Children of a Dead Earth worth it?

Is Children of a Dead Earth worth it? Yes.

  • A steal

    2.2× the hours of a typical Steam game, for the same money

  • Loved

    91% recommend it after the refund windowmost Steam games: 89%

How this is counted

At Steam's US list price of $19.99, the typical player's 20 hours come to $1.00 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $1.00 an hour, Children of a Dead Earth is cheaper per hour than 7814 of 9320 Steam games here: the typical one of 9320 Steam games here charges $2.22, so the same $19.99 buys 2.2× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (Steam games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Children of a Dead Earth?

Give the ball your Steam profile link or name. It reads the games you own most like Children of a Dead Earth, how long each held you against the typical player, and how long Children of a Dead Earth would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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