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2020 · Choose Your Own Adventure · Time Management · Roguelite

How long isCHANGE: A Homeless Survival Experience?

8 hours

for the typical playerhalf of them between 4 hours and 18 hours

CHANGE: A Homeless Survival Experience cover

Well loved: 92% recommend it past the refund window, better reviewed than 167 of 256 roguelites here.

Does CHANGE: A Homeless Survival Experience hold up?

Holds steady

Holds up seal

At least 90% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of CHANGE: A Homeless Survival Experience tell you?

In the first two hours81%recommend it

After that92%recommend it

15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 4 hours and 18 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,880 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 90% and 95% recommend it at every stage past the first two hours.

11% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 76% were already past the window; the typical thumbs-down came 5.5 hours in.

When would you get there?

8days

At an hour a night, you’d pass the typical player’s 8 hours on Thursday, October 29.

Half of its reviewers had played between 4 and 18 hours: Oct 25 to Nov 8 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in CHANGE: A Homeless Survival Experience?

Launched it 100%

Earned its most common achievement 77%

Earned a typical achievement 11%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Is CHANGE: A Homeless Survival Experience worth it?

Is CHANGE: A Homeless Survival Experience worth it? Mostly.

  • Pricey per hour

    A typical roguelite gives 1.3× the hours for the money

  • Loved

    92% recommend it after the refund windowmost roguelites: 88%

How this is counted

At Steam's US list price of $19.99, the typical player's 8 hours come to $2.50 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. At $2.50 an hour, CHANGE: A Homeless Survival Experience costs more per hour than 171 of 256 roguelites here: the typical one of 256 roguelites here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (roguelites) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like CHANGE: A Homeless Survival Experience?

Give the ball your Steam profile link or name. It reads the games you own most like CHANGE: A Homeless Survival Experience, how long each held you against the typical player, and how long CHANGE: A Homeless Survival Experience would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Games like CHANGE: A Homeless Survival Experience

  1. 1

    Volcano Princess

    CHANGE, but not a roguelike, and even better loved

    Loved · 98%

  2. 2

    Magical Princess

    CHANGE, but not a roguelike, and anime

    Loved · 97%

  3. 3

    Yes, Your Grace

    CHANGE, but pixel art, and medieval

    Liked · 87%

  4. 4

    Growing Up

    CHANGE, but emotional, and not a roguelike

    Liked · 88%

  5. 5

    Road 96

    CHANGE, but an interactive fiction game, and first-person

    Loved · 92%

  6. 6

    Youtubers Life

    CHANGE, but funny, and more divisive

    Mixed · 77%

All 30 games like CHANGE: A Homeless Survival Experience, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from CHANGE: A Homeless Survival Experience: a kind of game it is that CHANGE: A Homeless Survival Experience is not, a feature its tags carry that CHANGE: A Homeless Survival Experience's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.