2021 · Building · Medieval · Immersive Sim
How long isCastle Flipper?
by ▲ Pyramid Games
6 hours
for the typical playerhalf of them between 3 hours and 12 hours
A brick wall partway in: one story step stops 33 in 100 of the players who launched it.
51% recommend it at 0 to 2 hours
69% recommend it at 2 to 5 hours
64% recommend it at 5 to 10 hours
70% recommend it at 10 to 20 hours
Does Castle Flipper hold up?
Wears thin
Do the first two hours of Castle Flipper tell you?
In the first two hours51%recommend it
After that67%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 3 hours and 12 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,130 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 2–5 hours: 69% of them. Among players at 5–10 hours that falls to 64%.
19% of its reviews were written inside Steam's two-hour refund window, and 51% of those recommend it. After the window, 67% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 5.5 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 6 hours on Monday, October 26.
Half of its reviewers had played between 3 and 12 hours: Oct 23 to Nov 1 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Castle Flipper?

The filter
Thank You Mario, But Our Princess is in Another Castle
33 of every 100 players got to this one and no further.
They hold All aboard! and never earned it.
How this is counted
80% of the players who launched Castle Flipper hold War Wolf, its first story achievement on Steam, and 11% hold True ruler, its last. The steepest drop comes between All aboard! (65%) and Thank You Mario, But Our Princess is in Another Castle (32%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Castle Flipper worth it?
Video Game Backlog
One hour, at list price
Castle Flipper
- Steam list price, US
- $18.99
- Typical player
- ÷ 6 h
- casual game rate
- $2.29/h
- 6 h at that rate
- $14
List price. Not a sale price,
not what anyone paid.
Is Castle Flipper worth it? Probably not.
Pricey per hour
A typical casual game gives 1.4× the hours for the money
Mixed
67% recommend it after the refund windowmost casual games: 92%
How this is counted
At Steam's US list price of $18.99, the typical player's 6 hours come to $3.17 an hour. Past the two-hour refund window, 67% of its Steam reviewers recommend it. At $3.17 an hour, Castle Flipper costs more per hour than 600 of 880 casual games here: the typical one of 880 casual games here charges $2.29.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Castle Flipper?
Give the ball your Steam profile link or name. It reads the games you own most like Castle Flipper, how long each held you against the typical player, and how long Castle Flipper would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Castle Flipper
- Gas Station Simulator10hours
Gas Station Simulator
- House Builder8hours
House Builder
- Builder Simulator5hours
Builder Simulator
- House Flipper15hours
House Flipper
- Tiny Glade4hours
Tiny Glade
- Hotel Renovator11hours
Hotel Renovator
- SuchArt!8hours
SuchArt!
- Medieval Dynasty31hours
Medieval Dynasty
- Construction Simulator12hours
Construction Simulator
- House Flipper 218hours
House Flipper 2
- PC Building Simulator11hours
PC Building Simulator
- The Tenants10hours
The Tenants
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.


