2019 · Sandbox · Action-Adventure · RPG
How long isCardLife?
5.5 hours
for the typical playerhalf of them between 2.5 hours and 13 hours
A weekend's worth: half its reviewers had played 5.5 hours or less.
40% recommend it at 0 to 2 hours
70% recommend it at 2 to 5 hours
69% recommend it at 5 to 10 hours
66% recommend it at 10 to 20 hours
65% recommend it at 20 to 50 hours
Does CardLife hold up?
Holds steady
Do the first two hours of CardLife tell you?
In the first two hours40%recommend it
After that68%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 13 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,150 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 65% and 70% recommend it at every stage past the first two hours.
22% of its reviews were written inside Steam's two-hour refund window, and 40% of those recommend it. After the window, 68% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 4.5 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 5.5 hours on Tuesday, October 27.
Half of its reviewers had played between 2.5 and 13 hours: Oct 24 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Would you like CardLife?
Give the ball your Steam profile link or name. It reads the games you own most like CardLife, how long each held you against the typical player, and how long CardLife would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like CardLife
- ARK: Survival Ascended29hours
ARK: Survival Ascended
- V Rising33hours
V Rising
- Enshrouded33hours
Enshrouded
- ARK: Survival Evolved63hours
ARK: Survival Evolved
- Muck5.5hours
Muck
- ARK: Survival Of The Fittest3hours
ARK: Survival Of The Fittest
- Chimeraland6hours
Chimeraland
- Conan Exiles Enhanced70hours
Conan Exiles Enhanced
- Dune: Awakening52hours
Dune: Awakening
- Scrap Mechanic34hours
Scrap Mechanic
- Raft17hours
Raft
- Once Human32hours
Once Human
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.