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Can of Wormholes cover

2023 · Puzzle · Sokoban · Logic

How long isCan of Wormholes?

by munted finger

15 hours

for the typical playerhalf of them between 6.5 hours and 25 hours

How this is counted

Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 25 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 603 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

When would you get there?

15days

At an hour a night, you’d pass the typical player’s 15 hours on Wednesday, November 4.

Half of its reviewers had played between 6.5 and 25 hours: Oct 27 to Nov 14 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Can of Wormholes?

The filter

Put a ring on it

15 of every 100 players got to this one and no further.

They hold I've been eating what? and never earned it.

  1. Launched it100% launched it
  2. This is your captain speakingPilot a vessel.−3367% hold it
  3. After youHelp others return home.−859% hold it
  4. What's down here?Find the path back home.−455% hold it
  5. I've been eating what?Discover how worm food is made.55% hold it
  6. Put a ring on itFree yourself from the constraints of a body.Filtered −1540% hold it
  7. Break outBust through a fence.−931% hold it
  8. Open upReveal a rocket silo.−130% hold it
  9. Return the favourLaunch a worm in a rocket.−624% hold it
  10. Down the plugholeGuide the vessels to freedom.−420% hold it
  11. Working togetherAssemble a team of worms.20% hold it
How this is counted

67% of the players who launched Can of Wormholes hold This is your captain speaking, its first story achievement on Steam, and 20% hold Working together, its last. The steepest drop comes between I've been eating what? (55%) and Put a ring on it (40%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Can of Wormholes worth it?

Is Can of Wormholes worth it? Yes.

  • Good value

    1.8× the hours of a typical puzzle game, for the same money

  • Loved

    99% of its reviewers recommend itmost puzzle games: 93%

How this is counted

At Steam's US list price of $19.99, the typical player's 15 hours come to $1.33 an hour. 99% of its Steam reviewers recommend it. At $1.33 an hour, Can of Wormholes is cheaper per hour than 540 of 670 puzzle games here: the typical one of 670 puzzle games here charges $2.40, so the same $19.99 buys 1.8× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (puzzle games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Can of Wormholes?

Give the ball your Steam profile link or name. It reads the games you own most like Can of Wormholes, how long each held you against the typical player, and how long Can of Wormholes would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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