2024 · Procedural Generation · Minimalist · City Builder
How long isBulwark: Falconeer Chronicles?
by Tomas Sala
8 hours
for the typical playerhalf of them between 3.5 hours and 18 hours
On the long side for a casual game: 8 hours for the typical player, longer than 646 of 880 casual games here.
58% recommend it at 0 to 2 hours
82% recommend it at 2 to 5 hours
88% recommend it at 5 to 10 hours
94% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
Does Bulwark: Falconeer Chronicles hold up?
Grows on people

82% of its Steam reviewers recommend it at 2–5 hours played, and 98% at 20–50 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/bulwark-falconeer-chronicles#seals"><img src="https://www.videogamebacklog.com/game/bulwark-falconeer-chronicles/seal/grows-on-you.png" width="160" height="160" alt="Bulwark: Falconeer Chronicles: Grows on you. 82% of its Steam reviewers recommend it at 2–5 hours played, and 98% at 20–50 hours played."></a>Do the first two hours of Bulwark: Falconeer Chronicles tell you?
In the first two hours58%recommend it
After that91%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 18 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,490 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 82% recommend it at 2–5 hours, and 98% at 20–50 hours.
17% of its reviews were written inside Steam's two-hour refund window, and 58% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 52% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 8 hours on Wednesday, October 28.
Half of its reviewers had played between 3.5 and 18 hours: Oct 24 to Nov 7 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Bulwark: Falconeer Chronicles?
Launched it 100%
Earned its most common achievement 83%
Earned a typical achievement 21%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Bulwark: Falconeer Chronicles worth it?
Video Game Backlog
One hour, at list price
Bulwark: Falconeer Chronicles
- Steam list price, US
- $19.99
- Typical player
- ÷ 8 h
- casual game rate
- $2.29/h
- 8 h at that rate
- $18
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Bulwark: Falconeer Chronicles worth it? Yes.
Fair price
About what a typical casual game charges: $2.50 an hour
Loved
91% recommend it after the refund windowmost casual games: 92%
How this is counted
At Steam's US list price of $19.99, the typical player's 8 hours come to $2.50 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. An hour of Bulwark: Falconeer Chronicles costs about what the typical one of 880 casual games here charges $2.29.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Bulwark: Falconeer Chronicles?
Give the ball your Steam profile link or name. It reads the games you own most like Bulwark: Falconeer Chronicles, how long each held you against the typical player, and how long Bulwark: Falconeer Chronicles would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Bulwark: Falconeer Chronicles
- Townscaper2.5hours
Townscaper
- Frostpunk17hours
Frostpunk
- Airborne Kingdom8.5hours
Airborne Kingdom
- ISLANDERS4.5hours
ISLANDERS
- Thronefall7hours
Thronefall
- Cloud Gardens5hours
Cloud Gardens
- Merchant of the Skies8.5hours
Merchant of the Skies
- Dorfromantik8hours
Dorfromantik
- Kingdom Two Crowns15hours
Kingdom Two Crowns
- RimWorld140hours
RimWorld
- Endzone - A World Apart11hours
Endzone - A World Apart
- Dwarf Fortress15hours
Dwarf Fortress
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.