Video Game Backlog

2021 · Metroidvania · Exploration · Precision Platformer

How long isBlue Fire?

by Robi Studios

11 hours

for the typical playerhalf of them between 4 hours and 16 hours

Blue Fire cover

Blue Fire among the 140 3D platformers here

The whole tier list
DPlayed tier

#124

of 140

ranked by owners here who played past two hours

8%
got past 2 hours
−27 on the kind's 35%
1%
past 20 hours
−6 on the kind's 7%
19%
launched it
−34 on the kind's 53%
113
libraries own it
1 in 22 of the 2,483 read here
Blue Fire ↓
#1 Fall Guys#140
81% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Blue Fire hold up?

Grows on people

Grows on you seal

66% of its Steam reviewers recommend it at 2–5 hours played, and 96% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Do the first two hours of Blue Fire tell you?

In the first two hours53%recommend it

After that86%recommend it

19 in 100 said no: 12 after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 4 hours and 16 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,140 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 66% recommend it at 2–5 hours, and 96% at 20–50 hours.

14% of its reviews were written inside Steam's two-hour refund window, and 53% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 3.5 hours in.

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When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Wednesday, November 25.

Half of its reviewers had played between 4 and 16 hours: Nov 18 to Nov 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Blue Fire?

The filter

Elevator Duties

33 of every 100 players got to this one and no further.

They hold Enter the Void and never earned it.

  1. Launched it100% launched it
  2. Enter the Void−1783% hold it
  3. Elevator DutiesFiltered −3350% hold it
  4. Find The Nuos Temple−1040% hold it
  5. Destroy The Nuos Corruption−733% hold it
  6. Find The Uthas Temple−627% hold it
  7. Destroy The Uthas Corruption−324% hold it
  8. Broken Boilers−519% hold it
  9. Destroy The Shadow Lords−217% hold it
  10. The Source of Darkness−116% hold it
How this is counted

83% of the players who launched Blue Fire hold Enter the Void, its first story achievement on Steam, and 16% hold The Source of Darkness, its last. The steepest drop comes between Enter the Void (83%) and Elevator Duties (50%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Blue Fire worth it?

Is Blue Fire worth it? Mostly.

  • Good value

    1.6× the hours of a typical 3D platformer, for the same money

  • Liked

    86% recommend it after the refund windowmost 3D platformers: 92%

  • Often left unplayed

    19% of owners here have played itmost 3D platformers: 53%

How this is counted

At Steam's US list price of $19.99, the typical player's 11 hours come to $1.82 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. At $1.82 an hour, Blue Fire is cheaper per hour than 143 of 196 3D platformers here: the typical one of 196 3D platformers here charges $3.00, so the same $19.99 buys 1.6× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (3D platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Blue Fire today?

Almost anywhere

PC, Switch, PS4, Xbox One and 2 more.

  1. todayPS42021
  2. todayPC2021
  3. todayXbox One2021
  4. todaySwitch2021
  5. todayAndroid2026
  6. todayiPhone2026
How this is counted

From IGDB, found by its Steam app: the machines Blue Fire came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Blue Fire?

Give the ball your Steam profile link or name. It reads the games you own most like Blue Fire, how long each held you against the typical player, and how long Blue Fire would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@player-43 holds this page

  1. 1st@player-438.7 h
  2. 2nd@ravage32 min
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Blue Fire?

  • 1 in 3,631

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Blue Fire

  1. 1

    Death's Door

    Blue Fire, but cartoony, and dark fantasy

    Loved · 93%Games like Death's Door

  2. 2

    Hob

    Blue Fire, but a puzzle game, and open world

    Liked · 88%Games like Hob

  3. 3

    Hollow Knight

    Blue Fire, but harder, and three times the hours

    Loved · 97%Games like Hollow Knight

  4. 4

    Pseudoregalia

    Blue Fire, but with parkour, and even better loved

    Loved · 97%Games like Pseudoregalia

  5. 5

    Kena: Bridge of Spirits

    Much the same as Blue Fire

    Loved · 92%Games like Kena: Bridge of Spirits

  6. 6

    TUNIC

    Blue Fire, but full of puzzles, and isometric

    Loved · 91%Games like TUNIC

All 30 games like Blue Fire, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Blue Fire: a kind of game it is that Blue Fire is not, a feature its tags carry that Blue Fire's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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