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Blood: Fresh Supply cover

2019 · FPS · Shooter · 2.5D

How long isBlood: Fresh Supply?

by Nightdive Studios & Monolith Productions

7.5 hours

for the typical playerhalf of them between 3 hours and 17 hours

Holds up all the way: 94–98% of its reviewers recommend it at every stage past two hours.

Does Blood: Fresh Supply hold up?

Holds steady

Holds up seal

At least 94% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/blood-fresh-supply#seals"><img src="https://www.videogamebacklog.com/game/blood-fresh-supply/seal/holds-up.png" width="160" height="160" alt="Blood: Fresh Supply: Holds up. At least 94% of its Steam reviewers recommend it at every stage from 2 to 100 hours played."></a>

Do the first two hours of Blood: Fresh Supply tell you?

In the first two hours86%recommend it

After that96%recommend it

11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 17 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,790 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 94% and 98% recommend it at every stage past the first two hours.

20% of its reviews were written inside Steam's two-hour refund window, and 86% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 55% were already past the window; the typical thumbs-down came 2.5 hours in.

When would you get there?

8days

At an hour a night, you’d pass the typical player’s 7.5 hours on Wednesday, October 28.

Half of its reviewers had played between 3 and 17 hours: Oct 23 to Nov 6 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in Blood: Fresh Supply?

Launched it 100%

Earned its most common achievement 49%

Earned a typical achievement 14%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Would you like Blood: Fresh Supply?

Give the ball your Steam profile link or name. It reads the games you own most like Blood: Fresh Supply, how long each held you against the typical player, and how long Blood: Fresh Supply would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Blood: Fresh Supply?

  • 22 of 33

    Steam libraries read here that own it never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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