2025 · Building · City Builder · Life Sim
How long isBlood Bar Tycoon?
7.5 hours
for the typical playerhalf of them between 3 hours and 17 hours
Rarely seen through: only 10% of the players who launched it hold its last story achievement.
Do the first two hours of Blood Bar Tycoon tell you?
In the first two hours67%recommend it
After that82%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 17 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 853 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
17% of its reviews were written inside Steam's two-hour refund window, and 67% of those recommend it. After the window, 82% do. Of the players who gave it a thumbs-down, 73% were already past the window; the typical thumbs-down came 6.5 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 7.5 hours on Thursday, October 29.
Half of its reviewers had played between 3 and 17 hours: Oct 24 to Nov 7 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Blood Bar Tycoon?

The filter
Blood Brewery 101
26 of every 100 players got to this one and no further.
They hold Bloody Junk and never earned it.
How this is counted
77% of the players who launched Blood Bar Tycoon hold Bloody Junk, its first story achievement on Steam, and 10% hold Seemann, its last. The steepest drop comes between Bloody Junk (77%) and Blood Brewery 101 (51%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Blood Bar Tycoon worth it?
Video Game Backlog
One hour, at list price
Blood Bar Tycoon
- Steam list price, US
- $19.99
- Typical player
- ÷ 7.5 h
- city builder rate
- $2.00/h
- 7.5 h at that rate
- $15
List price. Not a sale price,
not what anyone paid.
Is Blood Bar Tycoon worth it? It depends.
Pricey per hour
A typical city builder gives 1.3× the hours for the money
Liked
82% recommend it after the refund windowmost city builders: 87%
How this is counted
At Steam's US list price of $19.99, the typical player's 7.5 hours come to $2.67 an hour. Past the two-hour refund window, 82% of its Steam reviewers recommend it. At $2.67 an hour, Blood Bar Tycoon costs more per hour than 127 of 169 city builders here: the typical one of 169 city builders here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (city builders) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Blood Bar Tycoon?
Give the ball your Steam profile link or name. It reads the games you own most like Blood Bar Tycoon, how long each held you against the typical player, and how long Blood Bar Tycoon would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Blood Bar Tycoon
- Two Point Museum21hours
Two Point Museum
- Planet Coaster19hours
Planet Coaster
- Project Highrise13hours
Project Highrise
- Town To City8.5hours
Town To City
- Waterpark Simulator12hours
Waterpark Simulator
- Supermarket Together7.5hours
Supermarket Together
- Minami Lane4hours
Minami Lane
- Two Point Campus13hours
Two Point Campus
- Paralives7.5hours
Paralives
- Tavern Manager Simulator10hours
Tavern Manager Simulator
- Roadside Research5hours
Roadside Research
- Supermarket Simulator13hours
Supermarket Simulator
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.




