2014 · Fighting · 2D Fighter · Arcade
How long isBlazBlue: Continuum Shift Extend?
by Arc System Works
8.5 hours
for the typical playerhalf of them between 3.5 hours and 22 hours
BlazBlue: Continuum Shift Extend among the 58 2D fighters here
The whole tier list#32
of 58
ranked by owners here who played past two hours
- 49%
- got past 2 hours
- about the kind's 49%
- 1%
- past 20 hours
- −7 on the kind's 9%
- 61%
- launched it
- −6 on the kind's 68%
- 70
- libraries own it
- 1 in 35 of the 2,483 read here
Next to it in the ranking
Good value: $2.35 an hour, cheaper than 64 of 86 2D fighters here.
72% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
94% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
Does BlazBlue: Continuum Shift Extend hold up?
Holds steady

At least 92% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of BlazBlue: Continuum Shift Extend tell you?
In the first two hours72%recommend it
After that94%recommend it
10 in 100 said no: 5 after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 22 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,660 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 93% and 95% recommend it at every stage past the first two hours.
18% of its reviews were written inside Steam's two-hour refund window, and 72% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 49% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
9days
At an hour a night, you’d pass the typical player’s 8.5 hours on Monday, November 23.
Half of its reviewers had played between 3.5 and 22 hours: Nov 18 to Dec 6 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in BlazBlue: Continuum Shift Extend?
Launched it 100%
Earned its most common achievement 26%
Earned a typical achievement 2.5%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is BlazBlue: Continuum Shift Extend worth it?
Video Game Backlog
One hour, at list price
BlazBlue: Continuum Shift Extend
- Steam list price, US
- $19.99
- Typical player
- ÷ 8.5 h
- 2D fighter rate
- $3.54/h
- 8.5 h at that rate
- $30
List price. Not a sale price,
not what anyone paid.
Is BlazBlue: Continuum Shift Extend worth it? Yes.
Good value
1.5× the hours of a typical 2D fighter, for the same money
Loved
94% recommend it after the refund windowmost 2D fighters: 90%
Usually played
62% of owners here have played itmost 2D fighters: 70%
How this is counted
At Steam's US list price of $19.99, the typical player's 8.5 hours come to $2.35 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. At $2.35 an hour, BlazBlue: Continuum Shift Extend is cheaper per hour than 64 of 86 2D fighters here: the typical one of 86 2D fighters here charges $3.54, so the same $19.99 buys 1.5× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (2D fighters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play BlazBlue: Continuum Shift Extend today?
On PC
Its own release still plays there: no collection or remaster needed.
- Arcade2011
- PS32011
- PS Vita2011
- Xbox 3602011
- PSP2012
- todayPC2014
How this is counted
From IGDB, found by its Steam app: the machines BlazBlue: Continuum Shift Extend came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like BlazBlue: Continuum Shift Extend?
Give the ball your Steam profile link or name. It reads the games you own most like BlazBlue: Continuum Shift Extend, how long each held you against the typical player, and how long BlazBlue: Continuum Shift Extend would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@nu1x holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with BlazBlue: Continuum Shift Extend?
1 in 130
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like BlazBlue: Continuum Shift Extend
THE KING OF FIGHTERS XIII STEAM EDITION
Much the same as BlazBlue
THE KING OF FIGHTERS 2002 UNLIMITED MATCH
BlazBlue, but pixel art, and even better loved
GUILTY GEAR XX ACCENT CORE PLUS R
BlazBlue, but even better loved
Loved · 96%Games like GUILTY GEAR XX ACCENT CORE PLUS R
DRAGON BALL FighterZ
BlazBlue, but PvP, and twice the hours
Loved · 90%Games like DRAGON BALL FighterZ
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from BlazBlue: Continuum Shift Extend: a kind of game it is that BlazBlue: Continuum Shift Extend is not, a feature its tags carry that BlazBlue: Continuum Shift Extend's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.