2018 · Hack and Slash · RPG · Side Scroller
How long isBladed Fury?
by NEXT Studios
4 hours
for the typical playerhalf of them between 2.5 hours and 5.5 hours
On the short side for a hack and slash game: 4 hours for the typical player, shorter than 136 of 156 hack and slash games here.
74% recommend it at 0 to 2 hours
88% recommend it at 2 to 5 hours
90% recommend it at 5 to 10 hours
Do the first two hours of Bladed Fury tell you?
In the first two hours74%recommend it
After that89%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 5.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,170 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
18% of its reviews were written inside Steam's two-hour refund window, and 74% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 65% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 4 hours on Saturday, October 24.
Half of its reviewers had played between 2.5 and 5.5 hours: Oct 23 to Oct 26 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Bladed Fury?

The filter
Dead Bodies
21 of every 100 players got to this one and no further.
They hold Survival and never earned it.
How this is counted
84% of the players who launched Bladed Fury hold Survival, its first story achievement on Steam, and 33% hold A Great Task, its last. The steepest drop comes between Survival (84%) and Dead Bodies (63%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Bladed Fury worth it?
Video Game Backlog
One hour, at list price
Bladed Fury
- Steam list price, US
- $9.99
- Typical player
- ÷ 4 h
- hack and slash game rate
- $2.50/h
- 4 h at that rate
- $10
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Bladed Fury worth it? Yes.
Fair price
About what a typical hack and slash game charges: $2.50 an hour
Liked
89% recommend it after the refund windowmost hack and slash games: 87%
How this is counted
At Steam's US list price of $9.99, the typical player's 4 hours come to $2.50 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. An hour of Bladed Fury costs about what the typical one of 156 hack and slash games here charges $2.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (hack and slash games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Bladed Fury?
Give the ball your Steam profile link or name. It reads the games you own most like Bladed Fury, how long each held you against the typical player, and how long Bladed Fury would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Bladed Fury
- Dust: An Elysian Tail13hours
Dust: An Elysian Tail
- ICEY5hours
ICEY
- Valdis Story: Abyssal City16hours
Valdis Story: Abyssal City
- Dragon Knight2.5hours
Dragon Knight
- Eastern Exorcist6hours
Eastern Exorcist
- Shank4hours
Shank
- Lost Ruins7.5hours
Lost Ruins
- Afterimage23hours
Afterimage
- Mega Man Zero/ZX Legacy Collection8.5hours
Mega Man Zero/ZX Legacy Collection
- ENDER MAGNOLIA: Bloom in the Mist20hours
ENDER MAGNOLIA: Bloom in the Mist
- Shank 24.5hours
Shank 2
- Bloodstained: Ritual of the Night21hours
Bloodstained: Ritual of the Night
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.





