2024 · Automation · Base Building · Resource Management
How long isBeltmatic?
by Notional Games
9.5 hours
for the typical playerhalf of them between 4.5 hours and 21 hours
Good value: 74¢ an hour, cheaper than 78 of 91 automation games here.
95% recommend it at 2 to 5 hours
96% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
97% recommend it at 20 to 50 hours
Does Beltmatic hold up?
Holds steady

At least 94% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Beltmatic tell you?
In the first two hours71%recommend it
After that96%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 9.5 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 21 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,300 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 95% and 97% recommend it at every stage past the first two hours.
6% of its reviews were written inside Steam's two-hour refund window, and 71% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 9.5 hours on Saturday, October 31.
Half of its reviewers had played between 4.5 and 21 hours: Oct 26 to Nov 11 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Beltmatic?
Launched it 100%
Earned its most common achievement 80%
Earned a typical achievement 31%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Beltmatic worth it?
Video Game Backlog
One hour, at list price
Beltmatic
- Steam list price, US
- $6.99
- Typical player
- ÷ 9.5 h
- automation game rate
- $1.43/h
- 9.5 h at that rate
- $14
List price. Not a sale price,
not what anyone paid.
Is Beltmatic worth it? Yes.
Good value
1.9× the hours of a typical automation game, for the same money
Loved
96% recommend it after the refund windowmost automation games: 90%
How this is counted
At Steam's US list price of $6.99, the typical player's 9.5 hours come to 74¢ an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. At 74¢ an hour, Beltmatic is cheaper per hour than 78 of 91 automation games here: the typical one of 91 automation games here charges $1.43, so the same $6.99 buys 1.9× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (automation games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Beltmatic?
Give the ball your Steam profile link or name. It reads the games you own most like Beltmatic, how long each held you against the typical player, and how long Beltmatic would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Beltmatic
- shapez13hours
shapez
- Satisfactory56hours
Satisfactory
- Factorio98hours
Factorio
- Outpath11hours
Outpath
- Hydroneer14hours
Hydroneer
- Sandustry14hours
Sandustry
- The Farmer Was Replaced6.5hours
The Farmer Was Replaced
- Dyson Sphere Program39hours
Dyson Sphere Program
- shapez 2 - Factory13hours
shapez 2 - Factory
- Modulus: Factory Automation13hours
Modulus: Factory Automation
- Alchemy Factory20hours
Alchemy Factory
- FOUNDRY15hours
FOUNDRY
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.