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Azur Lane: Crosswave cover

2020 · RPG · JRPG · Naval

Azur Lane: Crosswave

by IDEA FACTORY & COMPILE HEART

A wall partway in: one story step stops 29 in 100 of the players who launched it.

Where do players get filtered in Azur Lane: Crosswave?

The filter

Chapter 1 Complete

29 of every 100 players got to this one and no further.

They hold Prologue Complete and never earned it.

  1. Launched it100% launched it
  2. Prologue CompleteReport: Recording Initialized.−2476% hold it
  3. Chapter 1 CompleteYou've completed Chapter 1's report!Filtered −2947% hold it
  4. Chapter 2 CompleteYou've completed Chapter 2's report!−938% hold it
  5. Chapter 3 CompleteYou've completed Chapter 3's report!−533% hold it
  6. Chapter 4 CompleteYou've completed Chapter 4's report!−627% hold it
  7. Chapter 5 CompleteYou've completed Chapter 5's report!−423% hold it
  8. Duty of the Home Port WatcherYou've viewed the ending of Story Mode!−122% hold it
  9. Chapter 6 CompleteYou've completed Chapter 6's report!22% hold it
  10. Final Chapter CompleteYou've completed the Final Chapter's report!!−1012% hold it
How this is counted

76% of the players who launched Azur Lane: Crosswave hold Prologue Complete, its first story achievement on Steam, and 12% hold Final Chapter Complete, its last. The steepest drop comes between Prologue Complete (76%) and Chapter 1 Complete (47%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Azur Lane: Crosswave?

Give the ball your Steam profile link or name. It reads the games you own most like Azur Lane: Crosswave, how long each held you against the typical player, and how long Azur Lane: Crosswave would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Azur Lane: Crosswave?

  • 2 of 3

    Copies in the libraries here: never launched it

  • 1 in 3,463

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.