2024 · Sandbox · Management · Fishing
How long isAquarist?
by FreeMind S.A.
7 hours
for the typical playerhalf of them between 3 hours and 17 hours
Almost never seen through: only 4.2% of the players who launched it hold its last story achievement.
53% recommend it at 0 to 2 hours
85% recommend it at 2 to 5 hours
89% recommend it at 5 to 10 hours
91% recommend it at 10 to 20 hours
Does Aquarist hold up?
Holds steady
Do the first two hours of Aquarist tell you?
In the first two hours53%recommend it
After that90%recommend it
9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 3 hours and 17 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,170 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 85% and 91% recommend it at every stage past the first two hours.
19% of its reviews were written inside Steam's two-hour refund window, and 53% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 47% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 7 hours on Tuesday, October 27.
Half of its reviewers had played between 3 and 17 hours: Oct 23 to Nov 6 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Aquarist?

The filter
Piranhas on the island
16 of every 100 players got to this one and no further.
They hold Shine bright like a flashlight and never earned it.
How this is counted
53% of the players who launched Aquarist hold Daddy's Boy, its first story achievement on Steam, and 4.2% hold Finish line, its last. The steepest drop comes between Shine bright like a flashlight (43%) and Piranhas on the island (27%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Aquarist worth it?
Video Game Backlog
One hour, at list price
Aquarist
- Steam list price, US
- $15.99
- Typical player
- ÷ 7 h
- casual game rate
- $2.29/h
- 7 h at that rate
- $16
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Aquarist worth it? Yes.
Fair price
About what a typical casual game charges: $2.28 an hour
Loved
90% recommend it after the refund windowmost casual games: 92%
How this is counted
At Steam's US list price of $15.99, the typical player's 7 hours come to $2.28 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. An hour of Aquarist costs about what the typical one of 880 casual games here charges $2.29.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Aquarist?
Give the ball your Steam profile link or name. It reads the games you own most like Aquarist, how long each held you against the typical player, and how long Aquarist would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Aquarist
- Megaquarium21hours
Megaquarium
- PC Building Simulator11hours
PC Building Simulator
- DAVE THE DIVER19hours
DAVE THE DIVER
- Cast n Chill9hours
Cast n Chill
- Tiny Aquarium12hours
Tiny Aquarium
- WEBFISHING11hours
WEBFISHING
- Supermarket Together7.5hours
Supermarket Together
- Feed and Grow: Fish11hours
Feed and Grow: Fish
- My Little Life12hours
My Little Life
- Aquarium Designer3.5hours
Aquarium Designer
- Ultimate Fishing Simulator®7hours
Ultimate Fishing Simulator®
- Stardew Valley49hours
Stardew Valley
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.







