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Aquarist cover

2024 · Sandbox · Management · Fishing

How long isAquarist?

by FreeMind S.A.

7 hours

for the typical playerhalf of them between 3 hours and 17 hours

Does Aquarist hold up?

Holds steady

Do the first two hours of Aquarist tell you?

In the first two hours53%recommend it

After that90%recommend it

9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 3 hours and 17 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,170 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 85% and 91% recommend it at every stage past the first two hours.

19% of its reviews were written inside Steam's two-hour refund window, and 53% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 47% were already past the window; the typical thumbs-down came 2 hours in.

When would you get there?

7days

At an hour a night, you’d pass the typical player’s 7 hours on Tuesday, October 27.

Half of its reviewers had played between 3 and 17 hours: Oct 23 to Nov 6 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Aquarist?

The filter

Piranhas on the island

16 of every 100 players got to this one and no further.

They hold Shine bright like a flashlight and never earned it.

  1. Launched it100% launched it
  2. Daddy's BoyHelp your dad fix his aquarium−4753% hold it
  3. New FriendHelp a friend repair her aquarium−944% hold it
  4. Shine bright like a flashlightUnlock the store location in the basement and turn on the flashlight−143% hold it
  5. Piranhas on the islandComplete a contract to replace a kitchen island at the customer's placeFiltered −1627% hold it
  6. Exhibition−324% hold it
  7. TV PresenterComplete the contract in the TV Studio−717% hold it
  8. Aquarium TycoonUnlock the Oceanarium location−314% hold it
  9. Art ConnoisseurComplete an Art Gallery contract−410% hold it
  10. Finish lineComplete the main story of the game−64.2% hold it
How this is counted

53% of the players who launched Aquarist hold Daddy's Boy, its first story achievement on Steam, and 4.2% hold Finish line, its last. The steepest drop comes between Shine bright like a flashlight (43%) and Piranhas on the island (27%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Aquarist worth it?

Is Aquarist worth it? Yes.

  • Fair price

    About what a typical casual game charges: $2.28 an hour

  • Loved

    90% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $15.99, the typical player's 7 hours come to $2.28 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. An hour of Aquarist costs about what the typical one of 880 casual games here charges $2.29.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Aquarist?

Give the ball your Steam profile link or name. It reads the games you own most like Aquarist, how long each held you against the typical player, and how long Aquarist would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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