2026 · Space Sim · Sandbox · Flight
How long isApproximately Up?
by Approximately Games
13 hours
for the typical playerhalf of them between 4.5 hours and 37 hours
Exceptionally loved: 96% recommend it past the refund window, better reviewed than 60 of 64 space sims here.
97% recommend it at 10 to 20 hours
97% recommend it at 20 to 50 hours
Do the first two hours of Approximately Up tell you?
In the first two hours85%recommend it
After that96%recommend it
How this is counted
Half of its Steam reviewers had played 13 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 37 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,230 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
14% of its reviews were written inside Steam's two-hour refund window, and 85% of those recommend it. After the window, 96% do.
When would you get there?
13days
At an hour a night, you’d pass the typical player’s 13 hours on Tuesday, November 3.
Half of its reviewers had played between 4.5 and 37 hours: Oct 26 to Nov 27 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Approximately Up?
Launched it 100%
Earned its most common achievement 85%
Earned a typical achievement 0.1%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Approximately Up worth it?
Video Game Backlog
One hour, at list price
Approximately Up
- Steam list price, US
- $24.99
- Typical player
- ÷ 13 h
- space sim rate
- $1.88/h
- 13 h at that rate
- $24
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Approximately Up worth it? Yes.
Fair price
About what a typical space sim charges: $1.92 an hour
Loved
96% recommend it after the refund windowmost space sims: 84%
How this is counted
At Steam's US list price of $24.99, the typical player's 13 hours come to $1.92 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. An hour of Approximately Up costs about what the typical one of 64 space sims here charges $1.88.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (space sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Approximately Up?
Give the ball your Steam profile link or name. It reads the games you own most like Approximately Up, how long each held you against the typical player, and how long Approximately Up would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Approximately Up?
1 in 3,498
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Approximately Up
- SpaceEngine5.5hours
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- Hardspace: Shipbreaker20hours
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- Chorus13hours
Chorus
- X4: Foundations73hours
X4: Foundations
- Star Conflict17hours
Star Conflict
- Void Crew10hours
Void Crew
- No Man's Sky35hours
No Man's Sky
- Avorion71hours
Avorion
- Between the Stars9hours
Between the Stars
- Microsoft Flight Simulator X: Steam Edition29hours
Microsoft Flight Simulator X: Steam Edition
- X Rebirth18hours
X Rebirth
- Rodina7hours
Rodina
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.