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Apollo 11 VR cover

2016 · VR · Space

How long isApollo 11 VR?

by Immersive VR Education Ltd.

1 hour

for the typical playerhalf of them between 40 minutes and 2 hours

Short for a simulation game: 1 hour for the typical player, shorter than 930 of 960 simulation games here.

Do the first two hours of Apollo 11 VR tell you?

In the first two hours81%recommend it

After that89%recommend it

3 of every 20 thumbs-down came after the window had closed, 17 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 1 hour or less when they gave their verdict. The middle half sat between 40 minutes and 2 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 608 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

75% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 16% were already past the window; the typical thumbs-down came 55 minutes in.

When would you get there?

Tonight

At an hour a night, you’d pass the typical player’s 1 hour tonight.

Half of its reviewers had played between 40 minutes and 2 hours: tonight to Oct 22 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Apollo 11 VR worth it?

Is Apollo 11 VR worth it? It depends.

  • Pricey per hour

    A typical simulation game gives 4.9× the hours for the money

  • Liked

    89% recommend it after the refund windowmost simulation games: 90%

How this is counted

At Steam's US list price of $9.69, the typical player's 1 hour come to $9.69 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $9.69 an hour, Apollo 11 VR costs more per hour than 943 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Apollo 11 VR?

Give the ball your Steam profile link or name. It reads the games you own most like Apollo 11 VR, how long each held you against the typical player, and how long Apollo 11 VR would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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