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Anno 2205 cover

2015 · City Builder · Futuristic · Sci-fi

How long isAnno 2205?

by Blue Byte

21 hours

for the typical playerhalf of them between 8 hours and 47 hours

Does Anno 2205 hold up?

Grows on people

Do the first two hours of Anno 2205 tell you?

In the first two hours25%recommend it

After that75%recommend it

15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 21 hours or less when they gave their verdict. The middle half sat between 8 hours and 47 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 6,390 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 56% recommend it at 2–5 hours, and 83% at 100–200 hours.

10% of its reviews were written inside Steam's two-hour refund window, and 25% of those recommend it. After the window, 75% do. Of the players who gave it a thumbs-down, 76% were already past the window; the typical thumbs-down came 11 hours in.

When would you get there?

3weeks

At an hour a night, you’d pass the typical player’s 21 hours on Tuesday, November 10.

Half of its reviewers had played between 8 and 47 hours: Oct 28 to Dec 6 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Anno 2205?

The filter

The Second Wave

17 of every 100 players got to this one and no further.

They hold Whiteout and never earned it.

  1. Launched it100% launched it
  2. High-Wire ActComplete Phase 1 of the Lunar Licensing Program.−2575% hold it
  3. WhiteoutFound an arctic settlement.−570% hold it
  4. The Second WaveComplete Phase 2 of the Lunar Licensing Program.Filtered −1753% hold it
  5. Wave RiderFound a lunar settlement.−152% hold it
  6. Unlimited EnergyComplete Phase 3 of the Lunar Licensing Program.−1735% hold it
How this is counted

75% of the players who launched Anno 2205 hold High-Wire Act, its first story achievement on Steam, and 35% hold Unlimited Energy, its last. The steepest drop comes between Whiteout (70%) and The Second Wave (53%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Anno 2205 worth it?

Is Anno 2205 worth it? Mostly.

  • Fair price

    About what a typical city builder charges: $1.90 an hour

  • Mixed

    75% recommend it after the refund windowmost city builders: 88%

How this is counted

At Steam's US list price of $39.99, the typical player's 21 hours come to $1.90 an hour. Past the two-hour refund window, 75% of its Steam reviewers recommend it. An hour of Anno 2205 costs about what the typical one of 111 city builders here charges $1.82.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (city builders) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Anno 2205?

Give the ball your Steam profile link or name. It reads the games you own most like Anno 2205, how long each held you against the typical player, and how long Anno 2205 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@drayth9 holds this page

  1. 1st@drayth92.3 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

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