2022 · Sandbox · Dinosaurs · Physics
How long isAnimal Revolt Battle Simulator?
by VDimension
17 hours
for the typical playerhalf of them between 6 hours and 53 hours
On the long side for a sandbox game: 17 hours for the typical player, longer than 240 of 301 sandbox games here.
78% recommend it at 0 to 2 hours
96% recommend it at 2 to 5 hours
96% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
97% recommend it at 20 to 50 hours
97% recommend it at 50 to 100 hours
94% recommend it at 100 to 200 hours
95% recommend it at 200 to 500 hours
95% recommend it past 500 hours
Does Animal Revolt Battle Simulator hold up?
Holds steady

At least 94% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Animal Revolt Battle Simulator tell you?
In the first two hours78%recommend it
After that96%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 17 hours or less when they gave their verdict. The middle half sat between 6 hours and 53 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 6,960 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 94% and 97% recommend it at every stage past the first two hours.
5% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 76% were already past the window; the typical thumbs-down came 10 hours in.
When would you get there?
17days
At an hour a night, you’d pass the typical player’s 17 hours on Saturday, November 7.
Half of its reviewers had played between 6 and 53 hours: Oct 27 to Dec 13 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Animal Revolt Battle Simulator?
Launched it 100%
Earned its most common achievement 25%
Earned a typical achievement 6.3%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Animal Revolt Battle Simulator worth it?
Video Game Backlog
One hour, at list price
Animal Revolt Battle Simulator
- Steam list price, US
- $14.99
- Typical player
- ÷ 17 h
- sandbox game rate
- $2.12/h
- 17 h at that rate
- $36
List price. Not a sale price,
not what anyone paid.
Is Animal Revolt Battle Simulator worth it? Yes.
A steal
2.4× the hours of a typical sandbox game, for the same money
Loved
96% recommend it after the refund windowmost sandbox games: 91%
How this is counted
At Steam's US list price of $14.99, the typical player's 17 hours come to 88¢ an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. At 88¢ an hour, Animal Revolt Battle Simulator is cheaper per hour than 242 of 301 sandbox games here: the typical one of 301 sandbox games here charges $2.12, so the same $14.99 buys 2.4× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (sandbox games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Animal Revolt Battle Simulator?
Give the ball your Steam profile link or name. It reads the games you own most like Animal Revolt Battle Simulator, how long each held you against the typical player, and how long Animal Revolt Battle Simulator would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Animal Revolt Battle Simulator
- Totally Accurate Battle Simulator16hours
Totally Accurate Battle Simulator
- Ravenfield18hours
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- Beast Battle Simulator5.5hours
Beast Battle Simulator
- Jurassic World Evolution22hours
Jurassic World Evolution
- Landfall Archives3hours
Landfall Archives
- Jurassic World Evolution 218hours
Jurassic World Evolution 2
- Nuclear Option17hours
Nuclear Option
- Happy Room6hours
Happy Room
- The Isle38hours
The Isle
- Holdfast: Nations At War13hours
Holdfast: Nations At War
- Foxhole37hours
Foxhole
- Creeper World 418hours
Creeper World 4
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.