2016 · FPS · Shooter · eSports
How long isAim Hero?
by ProGames Studio
3.5 hours
for the typical playerhalf of them between 55 minutes and 9.5 hours
On the short side for an action game: 3.5 hours for the typical player, shorter than 1,900 of 2,366 action games here.
79% recommend it at 0 to 2 hours
89% recommend it at 2 to 5 hours
89% recommend it at 5 to 10 hours
90% recommend it at 10 to 20 hours
88% recommend it at 20 to 50 hours
89% recommend it at 50 to 100 hours
Does Aim Hero hold up?
Holds steady
Do the first two hours of Aim Hero tell you?
In the first two hours79%recommend it
After that89%recommend it
9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 55 minutes and 9.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,980 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 88% and 90% recommend it at every stage past the first two hours.
41% of its reviews were written inside Steam's two-hour refund window, and 79% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 43% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 3.5 hours on Saturday, October 24.
Half of its reviewers had played between 55 minutes and 9.5 hours: tonight to Oct 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Aim Hero worth it?
Video Game Backlog
One hour, at list price
Aim Hero
- Steam list price, US
- $4.99
- Typical player
- ÷ 3.5 h
- action game rate
- $2.31/h
- 3.5 h at that rate
- $8
List price. Not a sale price,
not what anyone paid.
Is Aim Hero worth it? Yes.
Good value
1.6× the hours of a typical action game, for the same money
Liked
89% recommend it after the refund windowmost action games: 90%
How this is counted
At Steam's US list price of $4.99, the typical player's 3.5 hours come to $1.43 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $1.43 an hour, Aim Hero is cheaper per hour than 1792 of 2366 action games here: the typical one of 2366 action games here charges $2.31, so the same $4.99 buys 1.6× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Aim Hero?
Give the ball your Steam profile link or name. It reads the games you own most like Aim Hero, how long each held you against the typical player, and how long Aim Hero would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Aim Hero
- Splitgate7hours
Splitgate
- Aimlabs7hours
Aimlabs
- Quake Live5hours
Quake Live
- Counter-Strike 2195hours
Counter-Strike 2
- Quake III Arena4hours
Quake III Arena
- Unreal Tournament 20048.5hours
Unreal Tournament 2004
- Counter-Strike39hours
Counter-Strike
- Spectre Divide4.5hours
Spectre Divide
- Tom Clancy's Rainbow Six Siege78hours
Tom Clancy's Rainbow Six Siege
- KovaaK's18hours
KovaaK's
- Penguins Arena: Sedna's World1.5hours
Penguins Arena: Sedna's World
- Mullet Mad Jack4hours
Mullet Mad Jack
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.