Video Game Backlog

2019 · Bullet Hell · Music · Rhythm

How long isAfterbeat ?

7.5 hours

for the typical playerhalf of them between 3.5 hours and 23 hours

Afterbeat  cover

Does Afterbeat hold up?

Holds steady

Holds up seal

At least 96% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of Afterbeat tell you?

In the first two hours83%recommend it

After that98%recommend it

4 in 100 said no: 2 after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 23 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,760 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 97% and 98% recommend it at every stage past the first two hours.

15% of its reviews were written inside Steam's two-hour refund window, and 83% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 44% were already past the window; the typical thumbs-down came 1.5 hours in.

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When would you get there?

8days

At an hour a night, you’d pass the typical player’s 7.5 hours on Sunday, November 22.

Half of its reviewers had played between 3.5 and 23 hours: Nov 18 to Dec 7 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Afterbeat ?

The filter

[ Para ]

30 of every 100 players got to this one and no further.

They hold [ Fatal Exception ] and never earned it.

  1. Launched it100% launched it
  2. [ Nanobot Model ]Complete the tutorial from the campaign.−6337% hold it
  3. [ Fatal Exception ]Start the campaign.−334% hold it
  4. [ Para ]Beat Para in the campaign.Filtered −304.2% hold it
  5. [ Hebi ]Beat Hebi in the campaign.−13.3% hold it
  6. [ Torai ]Beat Torai in the campaign.2.5% hold it
  7. [ Hama ]Beat Hama in the campaign.−12.2% hold it
  8. [ Hashi ]Beat Hashi in the campaign.1.6% hold it
How this is counted

37% of the players who launched Afterbeat hold [ Nanobot Model ], its first story achievement on Steam, and 1.6% hold [ Hashi ], its last. The steepest drop comes between [ Fatal Exception ] (34%) and [ Para ] (4.2%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Afterbeat worth it?

Is Afterbeat worth it? Yes.

  • Fair price

    About what a typical bullet hell charges: $2.00 an hour

  • Loved

    98% recommend it after the refund windowmost bullet hells: 92%

How this is counted

At Steam's US list price of $14.99, the typical player's 7.5 hours come to $2.00 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. An hour of Afterbeat costs about what the typical one of 143 bullet hells here charges $2.40.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (bullet hells) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Afterbeat today?

On PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2019
How this is counted

From IGDB, found by its Steam app: the machines Afterbeat came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Afterbeat ?

Give the ball your Steam profile link or name. It reads the games you own most like Afterbeat , how long each held you against the typical player, and how long Afterbeat would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Afterbeat ?

  • 3 of 5

    Copies in the libraries here: never launched it

  • 1 in 3,630

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Afterbeat

  1. 1

    Just Shapes & Beats

    Much the same as Afterbeat

    Loved · 98%Games like Just Shapes & Beats

  2. 2

    Rhythm Doctor

    Afterbeat, but free to play, and pixel art

    Loved · 98%Games like Rhythm Doctor

  3. 3

    A Dance of Fire and Ice

    Afterbeat, but psychedelic

    Loved · 94%Games like A Dance of Fire and Ice

  4. 4

    Muse Dash

    Afterbeat, but solo, and cute

    Loved · 91%Games like Muse Dash

  5. 5

    Everhood

    Afterbeat, but story-rich, and solo

    Loved · 95%Games like Everhood

  6. 6

    Rift of the NecroDancer

    Afterbeat, but solo

    Loved · 94%Games like Rift of the NecroDancer

All 30 games like Afterbeat , and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Afterbeat : a kind of game it is that Afterbeat is not, a feature its tags carry that Afterbeat 's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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