2005 · RTS · Military · War
How long isAct of War: Direct Action?
8 hours
for the typical playerhalf of them between 2 hours and 19 hours
A real bargain: 37¢ an hour, cheaper than 225 of 230 real-time strategy games here.
Do the first two hours of Act of War: Direct Action tell you?
In the first two hours73%recommend it
After that97%recommend it
How this is counted
Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 2 hours and 19 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 630 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
25% of its reviews were written inside Steam's two-hour refund window, and 73% of those recommend it. After the window, 97% do.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 8 hours on Friday, October 30.
Half of its reviewers had played between 2 and 19 hours: Oct 24 to Nov 10 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Act of War: Direct Action worth it?
Video Game Backlog
One hour, at list price
Act of War: Direct Action
- Steam list price, US
- $2.99
- Typical player
- ÷ 8 h
- real-time strategy game rate
- $1.76/h
- 8 h at that rate
- $14
List price. Not a sale price,
not what anyone paid.
Is Act of War: Direct Action worth it? Yes.
A steal
4.7× the hours of a typical real-time strategy game, for the same money
Loved
97% recommend it after the refund windowmost real-time strategy games: 87%
How this is counted
At Steam's US list price of $2.99, the typical player's 8 hours come to 37¢ an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. At 37¢ an hour, Act of War: Direct Action is cheaper per hour than 225 of 230 real-time strategy games here: the typical one of 230 real-time strategy games here charges $1.76, so the same $2.99 buys 4.7× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time strategy games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Act of War: Direct Action?
Give the ball your Steam profile link or name. It reads the games you own most like Act of War: Direct Action, how long each held you against the typical player, and how long Act of War: Direct Action would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Act of War: Direct Action
Warhammer 40,000: Dawn of War - Anniversary Edition
Act of War: Direct Action, but with base building, and even better loved
Loved · 95%
Age of Empires III (2007)
Act of War: Direct Action, but historical, and three times the hours
Loved · 91%
Starship Troopers: Terran Command
Act of War: Direct Action, but single-player, and sci-fi
Liked · 87%
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Act of War: Direct Action: a kind of game it is that Act of War: Direct Action is not, a feature its tags carry that Act of War: Direct Action's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.