Video Game Backlog

1998 · Sci-fi · Space · Space Sim

How long isX-COM: Interceptor?

by MicroProse Software, Inc

1 hour

for the typical playerhalf of them between 30 minutes and 5.5 hours

X-COM: Interceptor cover

X-COM: Interceptor among the 52 space sims here

The whole tier list
DPlayed tier

#52

of 52

ranked by owners here who played past two hours

1%
got past 2 hours
−39 on the kind's 40%
1%
past 20 hours
−12 on the kind's 13%
5%
launched it
−51 on the kind's 55%
130
libraries own it
1 in 19 of the 2,483 read here
X-COM: Interceptor ↓
#1 No Man's Sky#52
95% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Short for a space sim: 1 hour for the typical player, shorter than 63 of 65 space sims here.

Do the first two hours of X-COM: Interceptor tell you?

In the first two hours38%recommend it

After that82%recommend it

How this is counted

Half of its Steam reviewers had played 1 hour or less when they gave their verdict. The middle half sat between 30 minutes and 5.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 224 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

60% of its reviews were written inside Steam's two-hour refund window, and 38% of those recommend it. After the window, 82% do.

Diese Seite auf Deutsch

When would you get there?

Tonight

At an hour a night, you’d pass the typical player’s 1 hour tonight.

Half of its reviewers had played between 30 minutes and 5.5 hours: tonight to Nov 20 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is X-COM: Interceptor worth it?

Is X-COM: Interceptor worth it? Probably not.

  • Pricey per hour

    A typical space sim gives 2.7× the hours for the money

  • Liked

    82% recommend it after the refund windowmost space sims: 86%

  • Often left unplayed

    5% of owners here have played itmost space sims: 67%

How this is counted

At Steam's US list price of $4.99, the typical player's 1 hour come to $4.99 an hour. Past the two-hour refund window, 82% of its Steam reviewers recommend it. At $4.99 an hour, X-COM: Interceptor costs more per hour than 55 of 65 space sims here: the typical one of 65 space sims here charges $1.84.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (space sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play X-COM: Interceptor today?

On PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC1998
How this is counted

From IGDB, found by its Steam app: the machines X-COM: Interceptor came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like X-COM: Interceptor?

Give the ball your Steam profile link or name. It reads the games you own most like X-COM: Interceptor, how long each held you against the typical player, and how long X-COM: Interceptor would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@ravage4 min
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Look up another game