Video Game Backlog

2026 · Roguelite · Deckbuilding · Incremental

How long isUltrapool?

by Icedrop Games

6 hours

for the typical playerhalf of them between 2.5 hours and 13 hours

Ultrapool cover

Well loved: 91% recommend it past the refund window, better reviewed than 163 of 271 roguelites here.

Do the first two hours of Ultrapool tell you?

In the first two hours74%recommend it

After that91%recommend it

How this is counted

Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 13 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 334 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

18% of its reviews were written inside Steam's two-hour refund window, and 74% of those recommend it. After the window, 91% do.

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When would you get there?

6days

At an hour a night, you’d pass the typical player’s 6 hours on Friday, November 20.

Half of its reviewers had played between 2.5 and 13 hours: Nov 17 to Nov 27 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Ultrapool worth it?

Is Ultrapool worth it? Yes.

  • Fair price

    About what a typical roguelite charges: $2.00 an hour

  • Loved

    91% recommend it after the refund windowmost roguelites: 88%

How this is counted

At Steam's US list price of $11.99, the typical player's 6 hours come to $2.00 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. An hour of Ultrapool costs about what the typical one of 271 roguelites here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (roguelites) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Ultrapool today?

On PC, Android and iPhone

Its own release still plays there: no collection or remaster needed.

  1. todayPC2026
  2. todayAndroid2026
  3. todayiPhone2026
How this is counted

From IGDB, found by its Steam app: the machines Ultrapool came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Ultrapool?

Give the ball your Steam profile link or name. It reads the games you own most like Ultrapool, how long each held you against the typical player, and how long Ultrapool would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Ultrapool?

  • 3 of 14

    Copies in the libraries here: never launched it

  • 1 in 908

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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