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2014 · Automobile Sim · Driving

How long isTowtruck Simulator 2015?

40 minutes

for the typical playerhalf of them between 20 minutes and 1 hour

Towtruck Simulator 2015 cover

Short for a driving sim: 40 minutes for the typical player, shorter than 111 of 113 driving sims here.

Do the first two hours of Towtruck Simulator 2015 tell you?

2 of every 20 thumbs-down came after the window had closed, 18 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 40 minutes or less when they gave their verdict. The middle half sat between 20 minutes and 1 hour.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 315 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

Of the players who gave it a thumbs-down, 10% were already past the window; the typical thumbs-down came 40 minutes in.

When would you get there?

Tonight

At an hour a night, you’d pass the typical player’s 40 minutes tonight.

Half of its reviewers had played between 20 minutes and 1 hour: all of it tonight at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Towtruck Simulator 2015 worth it?

Is Towtruck Simulator 2015 worth it? Probably not.

  • Pricey per hour

    A typical driving sim gives 2.8× the hours for the money

  • Disliked

    17% of its reviewers recommend itmost driving sims: 86%

How this is counted

At Steam's US list price of $4.99, the typical player's 40 minutes come to $7.49 an hour. 17% of its Steam reviewers recommend it. At $7.49 an hour, Towtruck Simulator 2015 costs more per hour than 101 of 113 driving sims here: the typical one of 113 driving sims here charges $2.65.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (driving sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Towtruck Simulator 2015?

Give the ball your Steam profile link or name. It reads the games you own most like Towtruck Simulator 2015, how long each held you against the typical player, and how long Towtruck Simulator 2015 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.