2015 · Sci-fi · RTS · Voice Control
How long isThere Came an Echo?
by Iridium Studios
3.5 hours
for the typical playerhalf of them between 2 hours and 5.5 hours
On the short side for a real-time strategy game: 3.5 hours for the typical player, shorter than 197 of 227 real-time strategy games here.
Do the first two hours of There Came an Echo tell you?
In the first two hours54%recommend it
After that79%recommend it
12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 5.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 382 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
24% of its reviews were written inside Steam's two-hour refund window, and 54% of those recommend it. After the window, 79% do. Of the players who gave it a thumbs-down, 58% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 3.5 hours on Sunday, October 25.
Half of its reviewers had played between 2 and 5.5 hours: Oct 23 to Oct 27 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in There Came an Echo?

The filter
The Secret Unveiled
19 of every 100 players got to this one and no further.
They hold Training Fray and never earned it.
How this is counted
50% of the players who launched There Came an Echo hold Took the Red Pill, its first story achievement on Steam, and 9.6% hold The End of All Things, its last. The steepest drop comes between Training Fray (42%) and The Secret Unveiled (23%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is There Came an Echo worth it?
Video Game Backlog
One hour, at list price
There Came an Echo
- Steam list price, US
- $14.99
- Typical player
- ÷ 3.5 h
- real-time strategy game rate
- $1.75/h
- 3.5 h at that rate
- $6
List price. Not a sale price,
not what anyone paid.
Is There Came an Echo worth it? Probably not.
Pricey per hour
A typical real-time strategy game gives 2.5× the hours for the money
Mixed
79% recommend it after the refund windowmost real-time strategy games: 87%
How this is counted
At Steam's US list price of $14.99, the typical player's 3.5 hours come to $4.28 an hour. Past the two-hour refund window, 79% of its Steam reviewers recommend it. At $4.28 an hour, There Came an Echo costs more per hour than 201 of 227 real-time strategy games here: the typical one of 227 real-time strategy games here charges $1.75.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time strategy games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like There Came an Echo?
Give the ball your Steam profile link or name. It reads the games you own most like There Came an Echo, how long each held you against the typical player, and how long There Came an Echo would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@foxworks1 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with There Came an Echo?
1 in 1,749
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.





