Video Game Backlog

2012 · Puzzle · Touch-Friendly · Abstract

How long isSplice?

by Cipher Prime Studios

2.5 hours

for the typical playerhalf of them between 55 minutes and 5 hours

Splice cover

Splice among the 761 puzzle games here

The whole tier list
CPlayed tier

#586

of 761

ranked by owners here who played past two hours

16%
got past 2 hours
−23 on the kind's 38%
1%
past 20 hours
about the kind's 3%
42%
launched it
−16 on the kind's 57%
77
libraries own it
1 in 32 of the 2,483 read here
Splice ↓
#1 Portal 2#761
58% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of Splice tell you?

In the first two hours76%recommend it

After that96%recommend it

How this is counted

Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 55 minutes and 5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 592 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

41% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 96% do.

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When would you get there?

3days

At an hour a night, you’d pass the typical player’s 2.5 hours on Tuesday, November 17.

Half of its reviewers had played between 55 minutes and 5 hours: tonight to Nov 19 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Splice?

The filter

Sequence 2 Complete

20 of every 100 players got to this one and no further.

They hold Sequence 1 Complete and never earned it.

  1. Launched it100% launched it
  2. Sequence 1 CompleteSolve each Strand in Sequence 1.−2971% hold it
  3. Sequence 2 CompleteSolve each Strand in Sequence 2.Filtered −2051% hold it
  4. Sequence 3 CompleteSolve each Strand in Sequence 3.−1734% hold it
  5. Sequence 4 CompleteSolve each Strand in Sequence 4.−727% hold it
  6. Sequence 5 CompleteSolve each Strand in Sequence 5.−819% hold it
  7. Sequence 6 CompleteSolve each Strand in Sequence 6.−118% hold it
  8. Sequence 7 CompleteSolve each Strand in Sequence 7.−414% hold it
  9. TranscendanceComplete all seven Sequences in the Origin Series.−113% hold it
How this is counted

71% of the players who launched Splice hold Sequence 1 Complete, its first story achievement on Steam, and 13% hold Transcendance, its last. The steepest drop comes between Sequence 1 Complete (71%) and Sequence 2 Complete (51%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Splice worth it?

Is Splice worth it? Probably not.

  • Pricey per hour

    A typical puzzle game gives 1.8× the hours for the money

  • Loved

    96% recommend it after the refund windowmost puzzle games: 92%

  • Often left unplayed

    41% of owners here have played itmost puzzle games: 63%

How this is counted

At Steam's US list price of $9.99, the typical player's 2.5 hours come to $4.00 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. At $4.00 an hour, Splice costs more per hour than 840 of 1033 puzzle games here: the typical one of 1033 puzzle games here charges $2.28.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (puzzle games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Splice today?

Almost anywhere

PC, PS4, iPhone and Android.

  1. todayAndroid2012
  2. todayPC2013
  3. PS32015
  4. todayPS42015
  5. todayiPhone
How this is counted

From IGDB, found by its Steam app: the machines Splice came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Splice?

Give the ball your Steam profile link or name. It reads the games you own most like Splice, how long each held you against the typical player, and how long Splice would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@eltorga51 min
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

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