Video Game Backlog

2020 · Fishing · Exploration · Physics

How long isSokpop S06: fishy?

by Sokpop Collective

1.5 hours

for the typical playerhalf of them between 40 minutes and 3 hours

Sokpop S06: fishy cover

Do the first two hours of Sokpop S06: fishy tell you?

In the first two hours82%recommend it

After that93%recommend it

How this is counted

Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 40 minutes and 3 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 438 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

60% of its reviews were written inside Steam's two-hour refund window, and 82% of those recommend it. After the window, 93% do.

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When would you get there?

2days

At an hour a night, you’d pass the typical player’s 1.5 hours on Tuesday, November 10.

Half of its reviewers had played between 40 minutes and 3 hours: tonight to Nov 11 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Sokpop S06: fishy?

The filter

Flying Fish

23 of every 100 players got to this one and no further.

They hold Big Blub and never earned it.

  1. Launched it100% launched it
  2. Big BlubEscape the pond.−6040% hold it
  3. Flying FishMake the big jump.Filtered −2317% hold it
  4. Fish AhoyBoard the ship.−413% hold it
How this is counted

40% of the players who launched Sokpop S06: fishy hold Big Blub, its first story achievement on Steam, and 13% hold Fish Ahoy, its last. The steepest drop comes between Big Blub (40%) and Flying Fish (17%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Sokpop S06: fishy worth it?

Is Sokpop S06: fishy worth it? Yes.

  • Fair price

    About what a typical casual game charges: $1.99 an hour

  • Loved

    93% recommend it after the refund windowmost casual games: 91%

How this is counted

At Steam's US list price of $2.99, the typical player's 1.5 hours come to $1.99 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. An hour of Sokpop S06: fishy costs about what the typical one of 2002 casual games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Sokpop S06: fishy?

Give the ball your Steam profile link or name. It reads the games you own most like Sokpop S06: fishy, how long each held you against the typical player, and how long Sokpop S06: fishy would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@attila-the-heather holds this page

  1. 1st@attila-the-heather2.9 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

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