Video Game Backlog

2016 · Puzzle · Surreal · Point & Click

How long isSmall Radios Big Televisions?

2 hours

for the typical playerhalf of them between 1 hour and 2.5 hours

Small Radios Big Televisions cover

Small Radios Big Televisions among the 419 point-and-click adventures here

The whole tier list
CPlayed tier

#292

of 419

ranked by owners here who played past two hours

10%
got past 2 hours
−22 on the kind's 31%
3%
past 20 hours
about the kind's 1%
14%
launched it
−30 on the kind's 44%
63
libraries own it
1 in 39 of the 2,483 read here
Small Radios Big Televisions ↓
#1 Cursed#419
86% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of Small Radios Big Televisions tell you?

In the first two hours62%recommend it

After that81%recommend it

29 in 100 said no: 10 after the window had closed, 19 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 1 hour and 2.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 385 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

50% of its reviews were written inside Steam's two-hour refund window, and 62% of those recommend it. After the window, 81% do. Of the players who gave it a thumbs-down, 34% were already past the window; the typical thumbs-down came 1 hour in.

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When would you get there?

2days

At an hour a night, you’d pass the typical player’s 2 hours on Monday, November 16.

Half of its reviewers had played between 1 and 2.5 hours: tonight to Nov 17 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Small Radios Big Televisions?

The filter

TRIANGLE

33 of every 100 players got to this one and no further.

They hold SQUARE and never earned it.

  1. Launched it100% launched it
  2. SQUAREComplete the first factory.−3070% hold it
  3. TRIANGLEComplete the second factory.Filtered −3337% hold it
  4. HEXAGONComplete the third factory.−829% hold it
  5. CIRCLEComplete the fourth factory.−326% hold it
  6. VERTICALComplete the fifth factory.−125% hold it
  7. REWINDTravel through time and space.25% hold it
How this is counted

70% of the players who launched Small Radios Big Televisions hold SQUARE, its first story achievement on Steam, and 25% hold REWIND, its last. The steepest drop comes between SQUARE (70%) and TRIANGLE (37%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Small Radios Big Televisions worth it?

Is Small Radios Big Televisions worth it? Probably not.

  • Pricey per hour

    A typical point-and-click adventure gives 3× the hours for the money

  • Liked

    81% recommend it after the refund windowmost point-and-click adventures: 91%

  • Often left unplayed

    14% of owners here have played itmost point-and-click adventures: 57%

How this is counted

At Steam's US list price of $11.99, the typical player's 2 hours come to $6.00 an hour. Past the two-hour refund window, 81% of its Steam reviewers recommend it. At $6.00 an hour, Small Radios Big Televisions costs more per hour than 418 of 428 point-and-click adventures here: the typical one of 428 point-and-click adventures here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (point-and-click adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Small Radios Big Televisions today?

On PS4 and PC

Its own release still plays there: no collection or remaster needed.

  1. todayPS42016
  2. todayPC2016
How this is counted

From IGDB, found by its Steam app: the machines Small Radios Big Televisions came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Small Radios Big Televisions?

Give the ball your Steam profile link or name. It reads the games you own most like Small Radios Big Televisions, how long each held you against the typical player, and how long Small Radios Big Televisions would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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