FPS · VR · Co-op
How long isSerious Sam Fusion 2017 (beta)?
by Croteam
7.5 hours
for the typical playerhalf of them between 3 hours and 22 hours
Rarely seen through: only 8.6% of the players who launched it hold its last story achievement.
84% recommend it at 0 to 2 hours
94% recommend it at 2 to 5 hours
95% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
97% recommend it at 20 to 50 hours
95% recommend it at 50 to 100 hours
Does Serious Sam Fusion 2017 (beta) hold up?
Holds steady

At least 93% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Serious Sam Fusion 2017 (beta) tell you?
In the first two hours84%recommend it
After that95%recommend it
7 in 100 said no: 4 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 22 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,680 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 94% and 97% recommend it at every stage past the first two hours.
20% of its reviews were written inside Steam's two-hour refund window, and 84% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 56% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 7.5 hours on Sunday, November 22.
Half of its reviewers had played between 3 and 22 hours: Nov 17 to Dec 6 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Serious Sam Fusion 2017 (beta)?

The filter
Huge Pile of Lava
6 of every 100 players got to this one and no further.
They hold Water Element and never earned it.
How this is counted
27% of the players who launched Serious Sam Fusion 2017 (beta) hold Air Element, its first story achievement on Steam, and 8.6% hold Hey! That's cheating!, its last. The steepest drop comes between Water Element (16%) and Huge Pile of Lava (10%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Serious Sam Fusion 2017 (beta) worth it?
Video Game Backlog
One hour, at list price
Serious Sam Fusion 2017 (beta)
- Steam list price, US
- $14.99
- Typical player
- ÷ 7.5 h
- boomer shooter rate
- $2.85/h
- 7.5 h at that rate
- $21
List price. Not a sale price,
not what anyone paid.
Is Serious Sam Fusion 2017 (beta) worth it? Yes.
Good value
1.4× the hours of a typical boomer shooter, for the same money
Loved
95% recommend it after the refund windowmost boomer shooters: 92%
How this is counted
At Steam's US list price of $14.99, the typical player's 7.5 hours come to $2.00 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $2.00 an hour, Serious Sam Fusion 2017 (beta) is cheaper per hour than 59 of 79 boomer shooters here: the typical one of 79 boomer shooters here charges $2.85, so the same $14.99 buys 1.4× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (boomer shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Serious Sam Fusion 2017 (beta) today?
On PC and SteamVR
Its own release still plays there: no collection or remaster needed.
- todayPC2017
- todaySteamVR2017
How this is counted
From IGDB, found by its Steam app: the machines Serious Sam Fusion 2017 (beta) came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Serious Sam Fusion 2017 (beta)?
Give the ball your Steam profile link or name. It reads the games you own most like Serious Sam Fusion 2017 (beta), how long each held you against the typical player, and how long Serious Sam Fusion 2017 (beta) would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.




