2017 · Visual Novel · Dating Sim
Sakura Magical Girls
Where do players get filtered in Sakura Magical Girls?

The filter
Potential
4 of every 100 players got to this one and no further.
They hold First day on the job and never earned it.
How this is counted
47% of the players who launched Sakura Magical Girls hold First day on the job, its first story achievement on Steam, and 39% hold Destroyed by love, its last. The steepest drop comes between First day on the job (47%) and Potential (43%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Would you like Sakura Magical Girls?
Give the ball your Steam profile link or name. It reads the games you own most like Sakura Magical Girls, how long each held you against the typical player, and how long Sakura Magical Girls would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Sakura Magical Girls?
3 of 3
Copies in the libraries here: never launched it
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.








