Video Game Backlog

2010 · Zombies · Third-Person Shooter · Open World

Pound of Ground

Pound of Ground cover

Pound of Ground among the 186 third-person shooters here

The whole tier list
CPlayed tier

#148

of 186

ranked by owners here who played past two hours

3%
got past 2 hours
−45 on the kind's 48%
0%
past 20 hours
−16 on the kind's 16%
8%
launched it
−55 on the kind's 63%
37
libraries own it
1 in 67 of the 2,472 read here
Pound of Ground ↓
#1 HELLDIVERS™ 2#186
92% of its owners here never launched it. More or fewer than the next game?Play higher or lower

A brick wall partway in: one story step stops 42 in 100 of the players who launched it.

Where do players get filtered in Pound of Ground?

The filter

El Mariachi

42 of every 100 players got to this one and no further.

They hold Red Lightning and never earned it.

  1. Launched it100% launched it
  2. Red LightningLocate your red car.−3565% hold it
  3. El MariachiFind the guitar case.Filtered −4223% hold it
  4. Chicks Digg the HeroesClear the Airport location and save all the hotties!−617% hold it
  5. Ravioli with ketchupExterminate the Mafia family.−116% hold it
  6. Peace PipeFind the Indian drug dealer.−214% hold it
How this is counted

65% of the players who launched Pound of Ground hold Red Lightning, its first story achievement on Steam, and 14% hold Peace Pipe, its last. The steepest drop comes between Red Lightning (65%) and El Mariachi (23%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Pound of Ground?

Give the ball your Steam profile link or name. It reads the games you own most like Pound of Ground, how long each held you against the typical player, and how long Pound of Ground would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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