2018 · Point & Click · Puzzle · Visual Novel
How long isNAIRI: Tower of Shirin?
by HomeBearStudio
6 hours
for the typical playerhalf of them between 4 hours and 8.5 hours
NAIRI: Tower of Shirin among the 426 point-and-click adventures here
The whole tier list#405
of 426
ranked by owners here who played past two hours
- 3%
- got past 2 hours
- −28 on the kind's 32%
- 0%
- past 20 hours
- about the kind's 1%
- 6%
- launched it
- −39 on the kind's 45%
- 90
- libraries own it
- 1 in 28 of the 2,519 read here
Next to it in the ranking
Mostly left in the box: 94% of the owners here never launched it, more than for 312 of 323 point-and-click adventures.
86% recommend it at 5 to 10 hours
Do the first two hours of NAIRI: Tower of Shirin tell you?
In the first two hours73%recommend it
After that86%recommend it
How this is counted
Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 4 hours and 8.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 555 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
11% of its reviews were written inside Steam's two-hour refund window, and 73% of those recommend it. After the window, 86% do.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 6 hours on Friday, November 20.
Half of its reviewers had played between 4 and 8.5 hours: Nov 18 to Nov 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in NAIRI: Tower of Shirin?

The filter
The Great Escape
16 of every 100 players got to this one and no further.
They hold The Runaway and never earned it.
How this is counted
71% of the players who launched NAIRI: Tower of Shirin hold The Runaway, its first story achievement on Steam, and 27% hold Nairi Will Find Us, Someday, its last. The steepest drop comes between The Runaway (71%) and The Great Escape (55%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is NAIRI: Tower of Shirin worth it?
Video Game Backlog
One hour, at list price
NAIRI: Tower of Shirin
- Steam list price, US
- $9.99
- Typical player
- ÷ 6 h
- point-and-click adventure rate
- $2.00/h
- 6 h at that rate
- $12
About the going rate
List price. Not a sale price,
not what anyone paid.
Is NAIRI: Tower of Shirin worth it? It depends.
Fair price
About what a typical point-and-click adventure charges: $1.67 an hour
Liked
86% recommend it after the refund windowmost point-and-click adventures: 91%
Often left unplayed
6% of owners here have played itmost point-and-click adventures: 56%
How this is counted
At Steam's US list price of $9.99, the typical player's 6 hours come to $1.67 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. An hour of NAIRI: Tower of Shirin costs about what the typical one of 428 point-and-click adventures here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (point-and-click adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play NAIRI: Tower of Shirin today?
On PC and Switch
Its own release still plays there: no collection or remaster needed.
- todayPC2018
- todaySwitch2018
How this is counted
From IGDB, found by its Steam app: the machines NAIRI: Tower of Shirin came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like NAIRI: Tower of Shirin?
Give the ball your Steam profile link or name. It reads the games you own most like NAIRI: Tower of Shirin, how long each held you against the typical player, and how long NAIRI: Tower of Shirin would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.









