2004 · FPS · Shooter · Sniper
How long isMarine Sharpshooter II: Jungle Warfare?
by Jarhead Games
40 minutes
for the typical playerhalf of them between 20 minutes and 1 hour
Marine Sharpshooter II: Jungle Warfare among the 577 first-person shooters here
The whole tier list#485
of 577
ranked by owners here who played past two hours
- 6%
- got past 2 hours
- −34 on the kind's 40%
- 1%
- past 20 hours
- −10 on the kind's 12%
- 13%
- launched it
- −45 on the kind's 58%
- 70
- libraries own it
- 1 in 36 of the 2,519 read here
Next to it in the ranking
Short for a first-person shooter: 40 minutes for the typical player, shorter than 646 of 652 first-person shooters here.
29% recommend it at 0 to 2 hours
Do the first two hours of Marine Sharpshooter II: Jungle Warfare tell you?
In the first two hours29%recommend it
After that46%recommend it
68 in 100 said no: 8 after the window had closed, 60 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 40 minutes or less when they gave their verdict. The middle half sat between 20 minutes and 1 hour.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 577 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
85% of its reviews were written inside Steam's two-hour refund window, and 29% of those recommend it. After the window, 46% do. Of the players who gave it a thumbs-down, 12% were already past the window; the typical thumbs-down came 35 minutes in.
When would you get there?
Tonight
At an hour a night, you’d pass the typical player’s 40 minutes tonight.
Half of its reviewers had played between 20 minutes and 1 hour: all of it tonight at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Marine Sharpshooter II: Jungle Warfare worth it?
Video Game Backlog
One hour, at list price
Marine Sharpshooter II: Jungle Warfare
- Steam list price, US
- $2.99
- Typical player
- ÷ 40 min
- first-person shooter rate
- $2.73/h
- 40 min at that rate
- $2
List price. Not a sale price,
not what anyone paid.
Is Marine Sharpshooter II: Jungle Warfare worth it? Probably not.
Pricey per hour
A typical first-person shooter gives 1.6× the hours for the money
Divisive
46% recommend it after the refund windowmost first-person shooters: 89%
Often left unplayed
13% of owners here have played itmost first-person shooters: 63%
How this is counted
At Steam's US list price of $2.99, the typical player's 40 minutes come to $4.49 an hour. Past the two-hour refund window, 46% of its Steam reviewers recommend it. At $4.49 an hour, Marine Sharpshooter II: Jungle Warfare costs more per hour than 492 of 652 first-person shooters here: the typical one of 652 first-person shooters here charges $2.73.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Marine Sharpshooter II: Jungle Warfare today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2004
How this is counted
From IGDB, found by its Steam app: the machines Marine Sharpshooter II: Jungle Warfare came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Marine Sharpshooter II: Jungle Warfare?
Give the ball your Steam profile link or name. It reads the games you own most like Marine Sharpshooter II: Jungle Warfare, how long each held you against the typical player, and how long Marine Sharpshooter II: Jungle Warfare would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@ravage9 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.