2024 · JRPG · Cyberpunk · Turn-Based
How long isKeylocker | Turn Based Cyberpunk Action?
by Moonana
7.5 hours
for the typical playerhalf of them between 2 hours and 26 hours
Keylocker | Turn Based Cyberpunk Action among the 203 JRPGs here
The whole tier list#192
of 203
ranked by owners here who played past two hours
- 2%
- got past 2 hours
- −43 on the kind's 45%
- 0%
- past 20 hours
- −12 on the kind's 12%
- 8%
- launched it
- −51 on the kind's 59%
- 65
- libraries own it
- 1 in 38 of the 2,483 read here
Next to it in the ranking
Mostly left in the box: 91% of the owners here never launched it, more than for 170 of 174 JRPGs.
Do the first two hours of Keylocker | Turn Based Cyberpunk Action tell you?
In the first two hours81%recommend it
After that85%recommend it
How this is counted
Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 26 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 299 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
25% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 85% do.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 7.5 hours on Sunday, November 22.
Half of its reviewers had played between 2 and 26 hours: Nov 16 to Dec 10 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Keylocker | Turn Based Cyberpunk Action?

The filter
The Flying Shedu
30 of every 100 players got to this one and no further.
They hold The Chain and never earned it.
How this is counted
50% of the players who launched Keylocker | Turn Based Cyberpunk Action hold The Chain, its first story achievement on Steam, and 6.2% hold Hollow Eden, its last. The steepest drop comes between The Chain (50%) and The Flying Shedu (20%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Keylocker | Turn Based Cyberpunk Action worth it?
Video Game Backlog
One hour, at list price
Keylocker | Turn Based Cyberpunk Action
- Steam list price, US
- $19.99
- Typical player
- ÷ 7.5 h
- JRPG rate
- $1.45/h
- 7.5 h at that rate
- $11
List price. Not a sale price,
not what anyone paid.
Is Keylocker | Turn Based Cyberpunk Action worth it? Probably not.
Pricey per hour
A typical JRPG gives 1.8× the hours for the money
Liked
85% recommend it after the refund windowmost JRPGs: 89%
Often left unplayed
9% of owners here have played itmost JRPGs: 58%
How this is counted
At Steam's US list price of $19.99, the typical player's 7.5 hours come to $2.67 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. At $2.67 an hour, Keylocker | Turn Based Cyberpunk Action costs more per hour than 240 of 276 JRPGs here: the typical one of 276 JRPGs here charges $1.45.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (JRPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Keylocker | Turn Based Cyberpunk Action today?
Almost anywhere
PC, PS5, Xbox Series and Switch.
- todayXbox Series2024
- todayPC2024
- todayPS52024
- todaySwitch2024
How this is counted
From IGDB, found by its Steam app: the machines Keylocker | Turn Based Cyberpunk Action came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Keylocker | Turn Based Cyberpunk Action?
Give the ball your Steam profile link or name. It reads the games you own most like Keylocker | Turn Based Cyberpunk Action, how long each held you against the typical player, and how long Keylocker | Turn Based Cyberpunk Action would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.









