Video Game Backlog

2022 · Turn-Based Strategy · Turn-Based Tactics · Puzzle

How long isKaiju Wars?

by Foolish Mortals Games & Michael Long

4.5 hours

for the typical playerhalf of them between 1.5 hours and 10 hours

Kaiju Wars cover

Kaiju Wars among the 174 turn-based tactics games here

The whole tier list
CPlayed tier

#120

of 174

ranked by owners here who played past two hours

17%
got past 2 hours
−23 on the kind's 40%
0%
past 20 hours
−10 on the kind's 10%
37%
launched it
−16 on the kind's 54%
35
libraries own it
1 in 71 of the 2,483 read here
Kaiju Wars ↓
#1 Baldur's Gate 3#174
63% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of Kaiju Wars tell you?

In the first two hours69%recommend it

After that80%recommend it

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 10 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 278 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

36% of its reviews were written inside Steam's two-hour refund window, and 69% of those recommend it. After the window, 80% do.

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When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Thursday, November 19.

Half of its reviewers had played between 1.5 and 10 hours: Nov 16 to Nov 24 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Kaiju Wars?

The filter

Fight for Floatio

61 of every 100 players got to this one and no further.

They hold The Mayor and never earned it.

  1. Launched it100% launched it
  2. The MayorCongratulations on the election, Your Worship−2674% hold it
  3. Fight for FloatioComplete Act 1Filtered −6113% hold it
  4. Battle for Bomb BayComplete Act 2−75.8% hold it
  5. Ultimatum in UberlinComplete Act 3−23.8% hold it
  6. New Shark ShowdownComplete Act 4−13.2% hold it
  7. Invasion of IstanboomComplete Act 52.8% hold it
  8. Destroy All MonstersComplete the Campaign−12.4% hold it
How this is counted

74% of the players who launched Kaiju Wars hold The Mayor, its first story achievement on Steam, and 2.4% hold Destroy All Monsters, its last. The steepest drop comes between The Mayor (74%) and Fight for Floatio (13%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Kaiju Wars worth it?

Is Kaiju Wars worth it? Probably not.

  • Pricey per hour

    A typical turn-based tactics game gives 2.7× the hours for the money

  • Liked

    80% recommend it after the refund windowmost turn-based tactics games: 87%

  • Often left unplayed

    39% of owners here have played itmost turn-based tactics games: 59%

How this is counted

At Steam's US list price of $19.99, the typical player's 4.5 hours come to $4.44 an hour. Past the two-hour refund window, 80% of its Steam reviewers recommend it. At $4.44 an hour, Kaiju Wars costs more per hour than 208 of 223 turn-based tactics games here: the typical one of 223 turn-based tactics games here charges $1.67.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (turn-based tactics games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Kaiju Wars today?

Almost anywhere

PC, Xbox Series, Switch, PS4 and 1 more.

  1. todayPS42022
  2. todayPC2022
  3. todaySwitch2022
  4. todayXbox One2024in Kaiju Wars + Legend of Keepers: Monsters & Demons Bundle
  5. todayXbox Series2024in Kaiju Wars + Legend of Keepers: Monsters & Demons Bundle
How this is counted

From IGDB, found by its Steam app: the machines Kaiju Wars came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Kaiju Wars?

Give the ball your Steam profile link or name. It reads the games you own most like Kaiju Wars, how long each held you against the typical player, and how long Kaiju Wars would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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