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Goosebumps cover

2015 · Horror · Point & Click · Based On A Novel

Goosebumps

A wall partway in: one story step stops 23 in 100 of the players who launched it.

Where do players get filtered in Goosebumps?

The filter

It Came from Beneath the Sink!

23 of every 100 players got to this one and no further.

They hold Welcome to Dead House and never earned it.

  1. Launched it100% launched it
  2. Calling All Creeps!Collect the cell phone from your school locker.−1387% hold it
  3. Stay Out of the ForestFind a way past the strange man in the woods.−1176% hold it
  4. Welcome to Dead HouseComplete Area 1 and return home.−670% hold it
  5. It Came from Beneath the Sink!Face what lies beneath the sink... and survive!Filtered −2347% hold it
  6. An Old Story's EndEvict an elderly intruder.−146% hold it
  7. The Ghost Next DoorSee to the needs of the 3 unexpected guests.−1234% hold it
  8. How I Got my Shrunken HeadSolve a compression problem to reach the attic.−133% hold it
  9. Shop Til You Drop... Dead!Find a way inside the Mall.−132% hold it
  10. Are You Terrified Yet?Find entry into the bookstore.−428% hold it
  11. Not The Living Dummy's NightSurvive the game to completion.−127% hold it
  12. Deep in the Jungle of RetailCorrectly answer a riddle as if your life depended on it.−324% hold it
How this is counted

87% of the players who launched Goosebumps hold Calling All Creeps!, its first story achievement on Steam, and 24% hold Deep in the Jungle of Retail, its last. The steepest drop comes between Welcome to Dead House (70%) and It Came from Beneath the Sink! (47%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Goosebumps?

Give the ball your Steam profile link or name. It reads the games you own most like Goosebumps, how long each held you against the typical player, and how long Goosebumps would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Goosebumps?

  • 3 of 3

    Copies in the libraries here: never launched it

  • 1 in 1,154

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.