2021 · Shooter · On-Rails Shooter · FPS
How long isGal*Gun Returns?
by INTI CREATES CO., LTD.
3 hours
for the typical playerhalf of them between 1.5 hours and 7 hours
Very steep for its length: $16.66 an hour, dearer than 201 of 202 shoot 'em ups here.
Do the first two hours of Gal*Gun Returns tell you?
In the first two hours76%recommend it
After that88%recommend it
How this is counted
Half of its Steam reviewers had played 3 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 7 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 371 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
36% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 88% do.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 3 hours on Tuesday, November 17.
Half of its reviewers had played between 1.5 and 7 hours: Nov 16 to Nov 21 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Gal*Gun Returns worth it?
Video Game Backlog
One hour, at list price
Gal*Gun Returns
- Steam list price, US
- $49.99
- Typical player
- ÷ 3 h
- shoot 'em up rate
- $3.33/h
- 3 h at that rate
- $10
List price. Not a sale price,
not what anyone paid.
Is Gal*Gun Returns worth it? Probably not.
Pricey per hour
A typical shoot 'em up gives 5× the hours for the money
Liked
88% recommend it after the refund windowmost shoot 'em ups: 91%
Often left unplayed
61% of owners here have played itmost shoot 'em ups: 75%
How this is counted
At Steam's US list price of $49.99, the typical player's 3 hours come to $16.66 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $16.66 an hour, Gal*Gun Returns costs more per hour than 201 of 202 shoot 'em ups here: the typical one of 202 shoot 'em ups here charges $3.33.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (shoot 'em ups) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Gal*Gun Returns today?
On PC, Xbox One and Switch
Its own release still plays there: no collection or remaster needed.
- todayPC2021
- todayXbox One2021
- todaySwitch2022in Gal*Gun: Double Peace Ultimate Horny Edition
How this is counted
From IGDB, found by its Steam app: the machines Gal*Gun Returns came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Gal*Gun Returns?
Give the ball your Steam profile link or name. It reads the games you own most like Gal*Gun Returns, how long each held you against the typical player, and how long Gal*Gun Returns would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.