Video Game Backlog

2018 · VR · Utilities · Software

How long isfpsVR?

by SBSoftLab

45 hours

for the typical playerhalf of them between 9 hours and 175 hours

fpsVR cover

Long for a game: 45 hours for the typical player, longer than 9,629 of 9,785 games here.

Does fpsVR hold up?

Holds steady

Do the first two hours of fpsVR tell you?

In the first two hours88%recommend it

After that98%recommend it

How this is counted

Half of its Steam reviewers had played 45 hours or less when they gave their verdict. The middle half sat between 9 hours and 175 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,380 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 96% and 99% recommend it at every stage past the first two hours.

8% of its reviews were written inside Steam's two-hour refund window, and 88% of those recommend it. After the window, 98% do.

Diese Seite auf Deutsch

When would you get there?

6weeks

At an hour a night, you’d pass the typical player’s 45 hours on Tuesday, December 29.

Half of its reviewers had played between 9 and 175 hours: Nov 23 to May 8, 2027 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is fpsVR worth it?

Is fpsVR worth it? Yes.

  • A steal

    25× the hours of a typical Steam game, for the same money

  • Loved

    98% recommend it after the refund windowmost Steam games: 89%

How this is counted

At Steam's US list price of $3.99, the typical player's 45 hours come to 9¢ an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At 9¢ an hour, fpsVR is cheaper per hour than 9777 of 9785 Steam games here: the typical one of 9785 Steam games here charges $2.22, so the same $3.99 buys 25× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (Steam games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like fpsVR?

Give the ball your Steam profile link or name. It reads the games you own most like fpsVR, how long each held you against the typical player, and how long fpsVR would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody can hold this page

  1. 1st@nestortillo99 h
  2. 2nd@ravage9.9 h
  3. 3rdopen– – –

Public pages here, by the hours Steam has on it. Steam sells this one as software that runs in the background, so its hours hold nothing.

What did people here do with fpsVR?

  • 1 of 6

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Look up another game