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Darkness Within 2: The Dark Lineage Director's Cut Edition cover

2010 · Lovecraftian · Horror · Psychological Horror

How long isDarkness Within 2: The Dark Lineage Director's Cut Edition?

8.5 hours

for the typical playerhalf of them between 3 hours and 15 hours

Divisive for its kind: only 74% recommend it past the refund window, reviewed worse than 286 of 310 psychological horror games here.

Do the first two hours of Darkness Within 2: The Dark Lineage Director's Cut Edition tell you?

In the first two hours39%recommend it

After that74%recommend it

How this is counted

Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 15 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 270 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

20% of its reviews were written inside Steam's two-hour refund window, and 39% of those recommend it. After the window, 74% do.

When would you get there?

9days

At an hour a night, you’d pass the typical player’s 8.5 hours on Friday, October 30.

Half of its reviewers had played between 3 and 15 hours: Oct 24 to Nov 5 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Darkness Within 2: The Dark Lineage Director's Cut Edition?

The filter

Piece it Together

5 of every 100 players got to this one and no further.

They hold Meadow Mystery and never earned it.

  1. Launched it100% launched it
  2. Unlock the Secrets InsideAcquire the key to the door in the first dream.−4357% hold it
  3. Bygone Days Telling TalesFinish the first dream sequence.−255% hold it
  4. Smooth TalkerPersuade Henry to sell the book.−451% hold it
  5. Meadow MysteryFind the stone building in the forest glade.−447% hold it
  6. Piece it TogetherSolve the jigsaw puzzle in the old stone building.Filtered −542% hold it
  7. No Stone UnturnedOpen the small trapdoor which holds the key to the underground galleries of the old stone building.−636% hold it
  8. Going DownSolve the disc puzzle in the elevator.−234% hold it
  9. Bug KillerPrepare the mixture for the dangerous insects.−331% hold it
  10. Hidden RoomFind the secret room in the underground galleries of the old stone building.−229% hold it
  11. Family ReunionDiscover your father’s coffin in the tomb.−326% hold it
  12. Last leap into UnknownUse the last puzzle piece on the door beneath the well.−125% hold it
How this is counted

57% of the players who launched Darkness Within 2: The Dark Lineage Director's Cut Edition hold Unlock the Secrets Inside, its first story achievement on Steam, and 25% hold Last leap into Unknown, its last. The steepest drop comes between Meadow Mystery (47%) and Piece it Together (42%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Darkness Within 2: The Dark Lineage Director's Cut Edition worth it?

Is Darkness Within 2: The Dark Lineage Director's Cut Edition worth it? Yes.

  • A steal

    2.5× the hours of a typical psychological horror game, for the same money

  • Mixed

    74% recommend it after the refund windowmost psychological horror games: 91%

How this is counted

At Steam's US list price of $9.99, the typical player's 8.5 hours come to $1.18 an hour. Past the two-hour refund window, 74% of its Steam reviewers recommend it. At $1.18 an hour, Darkness Within 2: The Dark Lineage Director's Cut Edition is cheaper per hour than 270 of 310 psychological horror games here: the typical one of 310 psychological horror games here charges $2.99, so the same $9.99 buys 2.5× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (psychological horror games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Darkness Within 2: The Dark Lineage Director's Cut Edition?

Give the ball your Steam profile link or name. It reads the games you own most like Darkness Within 2: The Dark Lineage Director's Cut Edition, how long each held you against the typical player, and how long Darkness Within 2: The Dark Lineage Director's Cut Edition would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.