2017 · Turn-Based · Sci-fi · Base Building
How long isCodex of Victory?
by Ino-Co Plus
7 hours
for the typical playerhalf of them between 3 hours and 18 hours
On the short side for a turn-based tactics game: 7 hours for the typical player, shorter than 161 of 218 turn-based tactics games here.
Do the first two hours of Codex of Victory tell you?
In the first two hours45%recommend it
After that75%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 3 hours and 18 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 401 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
20% of its reviews were written inside Steam's two-hour refund window, and 45% of those recommend it. After the window, 75% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 7 hours on Wednesday, October 28.
Half of its reviewers had played between 3 and 18 hours: Oct 24 to Nov 8 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Codex of Victory?

The filter
Stalking Lion
6 of every 100 players got to this one and no further.
They hold Wild Swine and never earned it.
How this is counted
25% of the players who launched Codex of Victory hold Liberator, its first story achievement on Steam, and 13% hold Savior, its last. The steepest drop comes between Wild Swine (25%) and Stalking Lion (19%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Codex of Victory worth it?
Video Game Backlog
One hour, at list price
Codex of Victory
- Steam list price, US
- $14.99
- Typical player
- ÷ 7 h
- turn-based tactics game rate
- $1.67/h
- 7 h at that rate
- $12
List price. Not a sale price,
not what anyone paid.
Is Codex of Victory worth it? Probably not.
Pricey per hour
A typical turn-based tactics game gives 1.3× the hours for the money
Mixed
75% recommend it after the refund windowmost turn-based tactics games: 87%
How this is counted
At Steam's US list price of $14.99, the typical player's 7 hours come to $2.14 an hour. Past the two-hour refund window, 75% of its Steam reviewers recommend it. At $2.14 an hour, Codex of Victory costs more per hour than 147 of 218 turn-based tactics games here: the typical one of 218 turn-based tactics games here charges $1.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (turn-based tactics games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Codex of Victory?
Give the ball your Steam profile link or name. It reads the games you own most like Codex of Victory, how long each held you against the typical player, and how long Codex of Victory would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.




