2011 · Physics · Comedy · Building
How long isCargo! The Quest for Gravity?
by Ice-Pick Lodge
5 hours
for the typical playerhalf of them between 1.5 hours and 9 hours
A touch short for a simulation game: 5 hours for the typical player, shorter than 1,231 of 1,969 simulation games here.
Do the first two hours of Cargo! The Quest for Gravity tell you?
In the first two hours58%recommend it
After that91%recommend it
How this is counted
Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 9 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 445 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
31% of its reviews were written inside Steam's two-hour refund window, and 58% of those recommend it. After the window, 91% do.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 5 hours on Monday, October 26.
Half of its reviewers had played between 1.5 and 9 hours: Oct 23 to Oct 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Cargo! The Quest for Gravity?

The filter
Jingle Bells
22 of every 100 players got to this one and no further.
They hold Let the leaves hit the floor and never earned it.
How this is counted
49% of the players who launched Cargo! The Quest for Gravity hold Let the leaves hit the floor, its first story achievement on Steam, and 18% hold Flower Power, its last. The steepest drop comes between Let the leaves hit the floor (49%) and Jingle Bells (27%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Cargo! The Quest for Gravity worth it?
Video Game Backlog
One hour, at list price
Cargo! The Quest for Gravity
- Steam list price, US
- $9.99
- Typical player
- ÷ 5 h
- simulation game rate
- $2.05/h
- 5 h at that rate
- $10
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Cargo! The Quest for Gravity worth it? Yes.
Fair price
About what a typical simulation game charges: $2.00 an hour
Loved
91% recommend it after the refund windowmost simulation games: 89%
How this is counted
At Steam's US list price of $9.99, the typical player's 5 hours come to $2.00 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. An hour of Cargo! The Quest for Gravity costs about what the typical one of 1969 simulation games here charges $2.05.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Cargo! The Quest for Gravity?
Give the ball your Steam profile link or name. It reads the games you own most like Cargo! The Quest for Gravity, how long each held you against the typical player, and how long Cargo! The Quest for Gravity would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

