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Blood And Zombies cover

2022 · Online Co-Op · Survival Horror · Roguelite

How long isBlood And Zombies?

by Wild Monkey

2.5 hours

for the typical playerhalf of them between 45 minutes and 4.5 hours

On the short side for a first-person shooter: 2.5 hours for the typical player, shorter than 524 of 635 first-person shooters here.

Do the first two hours of Blood And Zombies tell you?

In the first two hours38%recommend it

After that64%recommend it

9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 45 minutes and 4.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 477 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

44% of its reviews were written inside Steam's two-hour refund window, and 38% of those recommend it. After the window, 64% do. Of the players who gave it a thumbs-down, 43% were already past the window; the typical thumbs-down came 1 hour in.

When would you get there?

3days

At an hour a night, you’d pass the typical player’s 2.5 hours on Saturday, October 24.

Half of its reviewers had played between 45 minutes and 4.5 hours: tonight to Oct 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in Blood And Zombies?

Launched it 100%

Earned its most common achievement 66%

Earned a typical achievement 51%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Is Blood And Zombies worth it?

Is Blood And Zombies worth it? Probably not.

  • Pricey per hour

    A typical first-person shooter gives 1.5× the hours for the money

  • Divisive

    64% recommend it after the refund windowmost first-person shooters: 89%

How this is counted

At Steam's US list price of $9.99, the typical player's 2.5 hours come to $4.00 an hour. Past the two-hour refund window, 64% of its Steam reviewers recommend it. At $4.00 an hour, Blood And Zombies costs more per hour than 443 of 635 first-person shooters here: the typical one of 635 first-person shooters here charges $2.67.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Blood And Zombies?

Give the ball your Steam profile link or name. It reads the games you own most like Blood And Zombies, how long each held you against the typical player, and how long Blood And Zombies would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.